NVIDIA NCCL 源码学习(十三)- IB SHARP

背景

之前我们看到了基于ring和tree的两种allreduce算法,对于ring allreduce,一块数据在reduce scatter阶段需要经过所有的rank,allgather阶段又需要经过所有rank;对于tree allreduce,一块数据数据在reduce阶段要上行直到根节点,在broadcast阶段再下行回来,整个流程比较长。

SHARP

因此基于这一点,mellanox提出了SHARP,将计算offload到了IB switch,每个节点只需要发送一次数据,这块数据会被交换机完成规约,然后每个节点再接收一次就得到了完整结果。
如图1展示了一个胖树物理网络拓扑,其中绿色节点为交换机,黄色节点的为host。

在这里插入图片描述
              图 1



图2展示了基于图1的物理网络拓扑,这些host节点执行SHARP初始化后得到的SHARP tree,SHARP tree是个逻辑概念,并不要求物理拓扑一定是胖树。
在这里插入图片描述
               图 2

值得注意的是:

  • 其中一个交换机可以位于最多64个SHARP tree中,
  • 一个SHARP tree可以建立大量的group,group指的是基于现有的host创建的一个子集
  • 支持数百个集合通信api的并发执行

整体流程

本篇还是基于2.7.8介绍,类似tree allreduce,机内仍然是个chain,以两机为例,数据的发送按照图3箭头的方向运行,交换机计算出完整结果后再按照箭头反方向流动。
在这里插入图片描述

图 3

初始化

运行IB SHARP依赖libnccl-net.so,这个代码开源在https://github.com/Mellanox/nccl-rdma-sharp-plugins,本篇基于v2.0.1介绍。
nccl完成bootstrap网络的初始化后,开始初始化数据网络

ncclResult_t initNetPlugin(ncclNet_t** net, ncclCollNet_t** collnet) {
  void* netPluginLib = dlopen("libnccl-net.so", RTLD_NOW | RTLD_LOCAL);
  ...
  ncclNet_t* extNet = (ncclNet_t*) dlsym(netPluginLib, STR(NCCL_PLUGIN_SYMBOL));
  if (extNet == NULL) {
    INFO(NCCL_INIT|NCCL_NET, "NET/Plugin: Failed to find " STR(NCCL_PLUGIN_SYMBOL) " symbol.");
  } else if (initNet(extNet) == ncclSuccess) {
    *net = extNet;
    ncclCollNet_t* extCollNet = (ncclCollNet_t*) dlsym(netPluginLib, STR(NCCL_COLLNET_PLUGIN_SYMBOL));
    if (extCollNet == NULL) {
      INFO(NCCL_INIT|NCCL_NET, "NET/Plugin: Failed to find " STR(NCCL_COLLNET_PLUGIN_SYMBOL) " symbol.");
    } else if (initCollNet(extCollNet) == ncclSuccess) {
      *collnet = extCollNet;
    }    
    return ncclSuccess;
  }
  if (netPluginLib != NULL) dlclose(netPluginLib);
  return ncclSuccess;
}

首先dlopen libnccl-net.so,其中NCCL_PLUGIN_SYMBOL为ncclNetPlugin_v3,NCCL_COLLNET_PLUGIN_SYMBOL为ncclCollNetPlugin_v3,所以就是获取符号ncclNetPlugin_v3赋值给extNet ,获取符号ncclCollNetPlugin_v3赋值给extCollNet。extNet和extCollNet的关系有点像nccl的bootstrap网络和数据网络的关系,extCollNet负责实际数据的通信,元信息,控制信息之类的是通过extNet执行交换的。
然后执行extNet的初始化,extNet支持ib,ucx等多种后端,我们用的是ib,因此之后所有的执行其实都是针对的ibPlugin,ibPlugin的逻辑和nccl的ncclNetIb逻辑很像,初始化即ncclIbInit,就是枚举当前机器所有的网卡,保存到全局数组中。
然后执行initCollNet,即ncclSharpInit,其实也是执行ibPlugin的初始化,之前已经执行过了,所以这里什么也不做。

图搜索

  struct ncclTopoGraph collNetGraph;
  collNetGraph.id = 2; 
  collNetGraph.pattern = NCCL_TOPO_PATTERN_TREE;
  collNetGraph.collNet = 1; 
  collNetGraph.crossNic = ncclParamCrossNic();
  collNetGraph.minChannels = collNetGraph.maxChannels = ringGraph.nChannels;
  NCCLCHECK(ncclTopoCompute(comm->topo, &collNetGraph));

pattern为NCCL_TOPO_PATTERN_TREE,因此机内仍然是ring,不过和NCCL_TOPO_PATTERN_SPLIT_TREE不同的地方在于NCCL_TOPO_PATTERN_TREE的第0个gpu会同时执行网卡的收发,假设搜出来的channel如下:

NET/0 GPU/0 GPU/1 GPU/2 GPU/3 GPU/4 GPU/5 GPU/6 GPU/7 NET/0

channel连接

图搜索完成之后,就开始channel的连接,即记录当前节点的相邻节点

ncclResult_t ncclTopoPreset(struct ncclComm* comm,
    struct ncclTopoGraph* treeGraph, struct ncclTopoGraph* ringGraph, struct ncclTopoGraph* collNetGraph,
    struct ncclTopoRanks* topoRanks) {
  int rank = comm->rank;
  int localRanks = comm->localRanks;
  int nChannels = comm->nChannels;

  for (int c=0; c<nChannels; c++) {
    struct ncclChannel* channel = comm->channels+c;
    int* collNetIntra = collNetGraph->intra+c*localRanks;

    for (int i=0; i<localRanks; i++) {
      if (collNetIntra[i] == rank) {
        int prev = (i-1+localRanks)%localRanks, next = (i+1)%localRanks;
        channel->collTreeDn.up      = collNetIntra[prev];
        channel->collTreeDn.down[0] = collNetIntra[next];
        channel->collTreeUp.down[0] = channel->collTreeDn.down[0];
        channel->collTreeUp.up      = channel->collTreeDn.up;
      }
    }
  }
  // Duplicate channels rings/trees
  struct ncclChannel* channel0 = comm->channels;
  struct ncclChannel* channel1 = channel0+nChannels;
  memcpy(channel1, channel0, nChannels*sizeof(struct ncclChannel));
  return ncclSuccess;
}

假设一共搜索到了10个channel,那么前5个channel用于执行SHARP的上行阶段,即图三箭头方向,后边5个channel用于执行下行阶段,即箭头的反方向。所以每个channel中记录了两组连接关系,即collTreeUp和collTreeDn,前5个上行channel只会用到collTreeUp,后5个下行channel只会用到collTreeDn,但其实collTreeUp和collTreeDn完全一致,后续只介绍collTreeUp。
此时机内channel连接之后如图四所示,箭头指向的是up。
在这里插入图片描述

图 4

然后开始处理机间的连接,其实就是选出机内负责网络收发的rank,以发送为例,称为sendIndex,需要断掉他的机内连接,以及断掉连到sendIndex的连接。
ncclResult_t ncclTopoConnectCollNet(struct ncclComm* comm, struct ncclTopoGraph* collNetGraph, int rank) {
  int nranks = comm->nRanks;
  int depth = nranks/comm->nNodes;
  int sendIndex = collNetGraph->pattern == NCCL_TOPO_PATTERN_TREE ? 0 : 1;  // send GPU index depends on topo pattern
  int sendEndIndex = (sendIndex+comm->localRanks-1)%comm->localRanks;
  for (int c=0; c<comm->nChannels/2; c++) {
    struct ncclChannel* channel = comm->channels+c;
    // Set root of collTree to id nranks
    if (rank == collNetGraph->intra[sendIndex+c*comm->localRanks]) { // is master
      channel->collTreeUp.up = channel->collTreeDn.up = nranks;
    }   
    if (rank == collNetGraph->intra[sendEndIndex+c*comm->localRanks]) { // is bottom of intra-node chain
      channel->collTreeUp.down[0] = channel->collTreeDn.down[0] = -1; 
    }   
    channel->collTreeUp.depth = channel->collTreeDn.depth = depth;
    INFO(NCCL_GRAPH, "CollNet Channel %d rank %d up %d down %d", c, rank, channel->collTreeUp.up, channel->collTreeUp.down[0]);
  }
  int recvIndex = 0;  // recv GPU index is always 0
  int recvEndIndex = (recvIndex+comm->localRanks-1)%comm->localRanks;
  for (int c=0; c<comm->nChannels/2; c++) {
    struct ncclChannel* channel = comm->channels+comm->nChannels/2+c;
    // Set root of collTree to id nranks
    if (rank == collNetGraph->intra[recvIndex+c*comm->localRanks]) { // is master
      channel->collTreeUp.up = channel->collTreeDn.up = nranks;
    }   
    if (rank == collNetGraph->intra[recvEndIndex+c*comm->localRanks]) { // is bottom of intra-node chain
      channel->collTreeUp.down[0] = channel->collTreeDn.down[0] = -1; 
    }   
    channel->collTreeUp.depth = channel->collTreeDn.depth = depth;
    INFO(NCCL_GRAPH, "CollNet Channel %d rank %d up %d down %d", comm->nChannels/2+c, rank, channel->collTreeDn.up, channel->collTreeDn.down[0]);
  }
  return ncclSuccess;
}

这里选择的sendIndex就是chain中的第一个,sendEndIndex就是chain中的最后一个,因为最后一个会连接到sendIndex,所以要断掉这俩的连接,然后遍历上行channel,将sendIndex的up设置为nranks,将sendEndIndex的down设置为-1,同理对下行channel。此时channel如图五所示:
在这里插入图片描述

图 5

通信链接的建立

然后开始建立机内和机间的通信链接。

if (comm->nNodes > 1 && 
      ncclParamCollNetEnable() == 1 && 
      collNetSupport() && collNetGraph.nChannels) {
    int logicChannels = comm->nChannels/2;
    int collNetSetupFail = 0; 
    const int recvIndex = 0;  // recv GPU index is always 0
    const int sendIndex = collNetGraph.pattern == NCCL_TOPO_PATTERN_TREE ? 0 : 1;  // send GPU index depends on topo pattern
    for (int c=0; c<logicChannels; c++) {
      struct ncclChannel* channelRecv = comm->channels+logicChannels+c;
      struct ncclChannel* channelSend = comm->channels+c;
      NCCLCHECK(ncclTransportP2pSetup(comm, &collNetGraph, channelRecv, 1, &channelRecv->collTreeDn.up, 1, channelRecv->collTreeDn.down));
      NCCLCHECK(ncclTransportP2pSetup(comm, &collNetGraph, channelSend, 1, channelSend->collTreeUp.down, 1, &channelSend->collTreeUp.up));
      const int recvMaster = collNetGraph.intra[c*comm->localRanks+recvIndex];
      const int sendMaster = collNetGraph.intra[c*comm->localRanks+sendIndex];
      if (collNetSetup(comm, &collNetGraph, channelRecv, rank, nranks, recvMaster, sendMaster, comm->nNodes, 1) != 1)
        collNetSetupFail = 1; 
      else if (collNetSetup(comm, &collNetGraph, channelSend, rank, nranks, sendMaster, recvMaster, comm->nNodes, 0) != 1)
        collNetSetupFail = 1; 
    }    
    // Verify CollNet setup across ranks
    NCCLCHECK(checkCollNetSetup(comm, rank, collNetSetupFail));
  }

以上行channel为例,即channelSend,通过ncclTransportP2pSetup建立机内的连接,由于sendIndex和sendEndIndex的up/down被设置为了nranks或-1,所以只会建立起图五中箭头所示的连接。
然后开始建立机间的通信链接,每个机器上的第一个rank负责网络收发,这个rank称为这个节点的master,然后开始建立sharp通信组,sharp通信组只包含了每个节点的master。

static int collNetSetup(struct ncclComm* comm, struct ncclTopoGraph* collNetGraph, struct ncclChannel* channel, int rank, int nranks,  int masterRank, int masterPeer, int nMasters, int type) {
  int rankInCollNet = -1;
  int supported = 0;
  int isMaster = (rank == masterRank) ? 1 : 0;
  struct {
    int collNetRank;
    ncclConnect connect;
  } sendrecvExchange;

  // check if we can connect to collnet, whose root is the nranks-th rank
  struct ncclPeerInfo *myInfo = comm->peerInfo+rank, *peerInfo = comm->peerInfo+nranks;
  peerInfo->rank = nranks;
  int ret = 1;
  if (isMaster) {
    NCCLCHECK(collNetTransport.canConnect(&ret, comm->topo, collNetGraph, myInfo, peerInfo));
  }

  // send master receives connect info from peer recv master
  ...

  // select
  struct ncclPeer* root = channel->peers+nranks;
  struct ncclConnector* conn = (type == 1) ? &root->recv : &root->send;
  struct ncclTransportComm* transportComm = (type == 1) ? &(collNetTransport.recv) : &(collNetTransport.send);
  conn->transportComm = transportComm;
  // setup
  struct ncclConnect myConnect;
  if (isMaster && ret > 0) {
    NCCLCHECK(transportComm->setup(comm->topo, collNetGraph, myInfo, peerInfo, &myConnect, conn, channel->id));
  }
  ...
}

先看下对recvMaster执行collNetSetup,isMaster表示当前这个节点是不是recvMater;然后设置peerInfo,这里的peerInfo用的是comm中的第nranks个ncclPeerInfo;然后通过canConnect判断是否可以通过collNet连接,这里直接返回1,表示可以连接。

然后执行transportComm->setup初始化通信相关资源。

ncclResult_t collNetRecvSetup(struct ncclTopoSystem* topo, struct ncclTopoGraph* graph, struct ncclPeerInfo* myInfo, struct ncclPeerInfo* peerInfo, struct ncclConnect* connectInfo, struct ncclConnector* recv, int channelId) {
  struct collNetRecvResources* resources;
  NCCLCHECK(ncclCalloc(&resources, 1));
  recv->transportResources = resources;

  NCCLCHECK(ncclTopoGetNetDev(topo, myInfo->rank, graph, channelId, &resources->netDev));
  NCCLCHECK(ncclTopoCheckGdr(topo, myInfo->busId, resources->netDev, 0, &resources->useGdr));

  NCCLCHECK(ncclCudaHostCalloc(&resources->hostSendMem, 1));
  resources->devHostSendMem = resources->hostSendMem;

  int recvSize = offsetof(struct ncclRecvMem, buff);
  for (int p=0; p<NCCL_NUM_PROTOCOLS; p++) recvSize += recv->comm->buffSizes[p];

  if (resources->useGdr) {
    NCCLCHECK(ncclCudaCalloc((char**)(&resources->devRecvMem), recvSize));
  }
  NCCLCHECK(ncclCudaHostCalloc((char**)&resources->hostRecvMem, recvSize));
  resources->devHostRecvMem = resources->hostRecvMem;

  NCCLCHECK(ncclIbMalloc((void**)&(resources->llData), recv->comm->buffSizes[NCCL_PROTO_LL]/2));
  struct collNetRecvConnectInfo* info = (struct collNetRecvConnectInfo*) connectInfo;
  NCCLCHECK(collNetListen(resources->netDev, &info->collNetHandle, &resources->netListenComm));
  return ncclSuccess;
}

分配collNetRecvResources resources,然后分配各个协议用到的显存,以及用于同步的head,tail等,最后执行collNetListen。
这里的赋值有点复杂,我们先看下resources的结构在执行完collNetListen之后会变成什么样。collNetRecvResources是nccl这里用到的,最后netListenComm指向一个ncclSharpListenComm,ncclSharpListenComm中的listenCommP2P指向一个ncclIbListenComm,ncclIbListenComm中保存了使用的网卡和socket的fd。

struct collNetRecvResources {
  void* netListenComm;   // ncclSharpListenComm
  ...
};
struct ncclSharpListenComm {
  int   dev;
  void *listenCommP2P;  // ncclIbListenComm
};

struct ncclIbListenComm {
  int dev;
  int fd; 
};

然后我们具体看下。

ncclResult_t ncclSharpListen(int dev, void* opaqueHandle, void** listenComm) {
  struct ncclSharpListenComm *lComm;
  ncclResult_t status;

  NCCLCHECK(ncclIbMalloc((void**)&lComm, sizeof(struct ncclSharpListenComm)));
  status = NCCL_PLUGIN_SYMBOL.listen(dev, opaqueHandle, &lComm->listenCommP2P);
  lComm->dev = dev;
  *listenComm = lComm;
  return status;
}

collNetListen执行的就是ncclSharpListen,其实就是调用ib_plugin的listen函数,这里可以看到collNetRecvResources的netListenComm被赋值成为了ncclSharpListenComm lComm。

ncclResult_t ncclIbListen(int dev, void* opaqueHandle, void** listenComm) {
  struct ncclIbListenComm* comm;
  comm = malloc(sizeof(struct ncclIbListenComm));
  memset(comm, 0, sizeof(struct ncclIbListenComm));
  struct ncclIbHandle* handle = (struct ncclIbHandle*) opaqueHandle;
  NCCL_STATIC_ASSERT(sizeof(struct ncclIbHandle) < NCCL_NET_HANDLE_MAXSIZE, "ncclIbHandle size too large");
  comm->dev = dev;
  NCCLCHECK(GetSocketAddr(&(handle->connectAddr)));
  NCCLCHECK(createListenSocket(&comm->fd, &handle->connectAddr));
  *listenComm = comm;
  return ncclSuccess;
}

ib_plugin的listen其实就是创建了一个listen socket,然后将网卡号dev,socket fd保存到ncclIbListenComm,ncclSharpListenComm的lComm被赋值成了这个ncclIbListenComm。ip和port保存到了opaqueHandle,即myConnect中。
到这里setup就执行结束了,继续看collNetSetup。

static int collNetSetup(struct ncclComm* comm, struct ncclTopoGraph* collNetGraph, struct ncclChannel* channel, int rank, int nranks,  int masterRank, int masterPeer, int nMasters, int type) {
  ...
  // prepare connect handles
  ncclResult_t res;
  struct {
    int isMaster;
    ncclConnect connect;
  } *allConnects = NULL;
  ncclConnect *masterConnects = NULL;
  NCCLCHECK(ncclCalloc(&masterConnects, nMasters));
  if (type == 1) {  // recv side: AllGather
    // all ranks must participate
    NCCLCHECK(ncclCalloc(&allConnects, nranks));
    allConnects[rank].isMaster = isMaster;
    memcpy(&(allConnects[rank].connect), &myConnect, sizeof(struct ncclConnect));
    NCCLCHECKGOTO(bootstrapAllGather(comm->bootstrap, allConnects, sizeof(*allConnects)), res, cleanup);
    // consolidate
    int c = 0;
    for (int r = 0; r < nranks; r++) {
      if (allConnects[r].isMaster) {
        memcpy(masterConnects+c, &(allConnects[r].connect), sizeof(struct ncclConnect));
        if (r == rank) rankInCollNet = c;
        c++;
      }
    }
  } else { // send side : copy in connect info received from peer recv master
    if (isMaster) memcpy(masterConnects+rankInCollNet, &(sendrecvExchange.connect), sizeof(struct ncclConnect));
  }
  // connect
  if (isMaster && ret > 0) {
    NCCLCHECKGOTO(transportComm->connect(masterConnects, nMasters, rankInCollNet, conn), res, cleanup);
    struct ncclPeer* devRoot = channel->devPeers+nranks;
    struct ncclConnector* devConn = (type == 1) ? &devRoot->recv : &devRoot->send;
    CUDACHECKGOTO(cudaMemcpy(devConn, conn, sizeof(struct ncclConnector), cudaMemcpyHostToDevice), res, cleanup);
  }
  ...
}

然后开始交换master的信息,分配nMaster个ncclConnect *masterConnects,nMaster就是节点数,然后将myConnect拷贝到masterConnects对应位置,执行allgather拿到所有rank的ncclConnect;然后将allConnects中所有的master对应的ncclConnect拷贝到masterConnects,最后执行transportComm的connect,完成sharp通信组的建立。

同理,我们先看下在执行connect之后resources中数据结构会变成什么样子。collNetRecvComm指向一个ncclSharpCollComm,ncclSharpCollComm中的recvComm和sendComm的作用类似bootstrap网络中连接前后节点,sharpCollContext为sharp context,sharpCollComm为sharp communicator。

struct collNetRecvResources {
  ...
  void* collNetRecvComm;  // ncclSharpCollComm
  ...
};
struct ncclSharpCollComm {
  ...
  void*  recvComm;  // ncclIbRecvComm
  void*  sendComm; // ncclIbSendComm
  ...
  struct sharp_coll_context* sharpCollContext;
  struct sharp_coll_comm*    sharpCollComm;  
};

ncclResult_t collNetRecvConnect(struct ncclConnect* connectInfos, int nranks, int rank, struct ncclConnector* recv) {
  // Setup device pointers
  struct collNetRecvResources* resources = (struct collNetRecvResources*)recv->transportResources;
  struct collNetSendConnectInfo* info = (struct collNetSendConnectInfo*)(connectInfos+rank);
  resources->collNetRank = rank;

  // Intermediate buffering on GPU for GPU Direct RDMA
  struct ncclRecvMem* recvMem = resources->useGdr ? resources->devRecvMem : resources->devHostRecvMem;
  int offset = 0;
  for (int p=0; p<NCCL_NUM_PROTOCOLS; p++) {
    recv->conn.buffs[p] = (p == NCCL_PROTO_LL ? resources->devHostRecvMem->buff : recvMem->buff) + offset;
    offset += recv->comm->buffSizes[p];
  }
  recv->conn.direct |= resources->useGdr ? NCCL_DIRECT_NIC : 0;

  // Head/Tail/Opcount are always on host
  recv->conn.tail = &resources->devHostRecvMem->tail;
  recv->conn.head = &resources->devHostSendMem->head;

  // Connect to coll comm
  collNetHandle_t** handlePtrs = NULL;
  NCCLCHECK(ncclCalloc(&handlePtrs, nranks));
  for (int i = 0; i < nranks; i++) {
    struct collNetRecvConnectInfo* info = (struct collNetRecvConnectInfo*)(connectInfos+i);
    handlePtrs[i] = &(info->collNetHandle);
  }
  ncclResult_t res;
  NCCLCHECKGOTO(collNetConnect((void**)handlePtrs, nranks, rank, resources->netListenComm, &resources->collNetRecvComm), res, cleanup);

  // Register buffers
  NCCLCHECK(collNetRegMr(resources->collNetRecvComm, recv->conn.buffs[NCCL_PROTO_SIMPLE], recv->comm->buffSizes[NCCL_PROTO_SIMPLE],
        resources->useGdr ? NCCL_PTR_CUDA : NCCL_PTR_HOST, &resources->mhandles[NCCL_PROTO_SIMPLE]));
  NCCLCHECK(collNetRegMr(resources->collNetRecvComm, resources->llData, recv->comm->buffSizes[NCCL_PROTO_LL]/2,
        NCCL_PTR_HOST, &resources->mhandles[NCCL_PROTO_LL]));

  // Create shared info between send and recv proxies
  NCCLCHECK(ncclCalloc(&(resources->reqFifo), NCCL_STEPS));

  // Pass info to send side
  info->reqFifo = resources->reqFifo;
  info->collNetComm = resources->collNetRecvComm;
  for (int p=0; p<NCCL_NUM_PROTOCOLS; p++)
    info->mhandles[p] = resources->mhandles[p];

cleanup:
  if (handlePtrs != NULL) free(handlePtrs);
  // Close listen comm
  NCCLCHECK(collNetCloseListen(resources->netListenComm));

  return res;
}

首先将resource中的head,tail,buffer等记录到conn,handlePtrs记录每个master rank的listen ip port,然后执行collNetConnect建立sharp通信组。

ncclResult_t ncclSharpConnect(void* handles[], int nranks, int rank, void* listenComm, void** collComm) {
  struct ncclSharpListenComm* lComm = (struct ncclSharpListenComm*)listenComm;
  struct ncclSharpCollComm* cComm;
  NCCLCHECK(ncclIbMalloc((void**)&cComm, sizeof(struct ncclSharpCollComm)));
  NCCLCHECK(ncclIbMalloc((void**)&cComm->reqs, sizeof(struct ncclSharpRequest)*MAX_REQUESTS));

  cComm->nranks = nranks;
  cComm->rank = rank;
  if (cComm->rank == -1) {
    WARN("Could not determine my rank\n");
    return ncclInternalError;
  }
  int next = (cComm->rank + 1) % nranks;
  NCCLCHECK(NCCL_PLUGIN_SYMBOL.connect(lComm->dev, handles[next], &cComm->sendComm));
  NCCLCHECK(NCCL_PLUGIN_SYMBOL.accept(lComm->listenCommP2P, &cComm->recvComm)); // From prev

  struct ncclSharpInfo* allInfo;
  pid_t pid = getpid();
  pthread_t tid = pthread_self();
  NCCLCHECK(ncclIbMalloc((void**)&allInfo, sizeof(struct ncclSharpInfo)*nranks));
  allInfo[cComm->rank].hostId = gethostid();
  allInfo[cComm->rank].jobId = (((uint64_t)allInfo[cComm->rank].hostId << 32) | ((pid ^ tid) ^ rand()));
  NCCLCHECK(ncclSharpAllGather(cComm, allInfo, sizeof(struct ncclSharpInfo)));

  // Find my local rank;
  int localRank = 0;
  for (int i=0; i<cComm->rank; i++) {
    if (allInfo[cComm->rank].hostId == allInfo[i].hostId) {
      localRank++;
    }   
  }
  uint64_t jobId = allInfo[0].jobId;
  free(allInfo);
  ...
}

创建ncclSharpCollComm cComm,这个最后会赋值给collNetRecvComm。类似bootstrap网络,这里会通过ib_plugin将所有的master rank首尾相连,这里connect和accept的逻辑和之前的ncclNetIb完全一致,这里不再赘述。然后创建ncclSharpInfo allInfo,记录hostid,随机一个jobId,执行allgather。

ncclResult_t ncclSharpConnect(void* handles[], int nranks, int rank, void* listenComm, void** collComm) {
  ...
  struct sharp_coll_init_spec init_spec = {0};
  init_spec.progress_func  = NULL;
  init_spec.job_id = jobId;
  init_spec.world_rank = cComm->rank;
  init_spec.world_size = nranks;
  init_spec.world_local_rank = 0;
  init_spec.enable_thread_support = 1;
  init_spec.group_channel_idx = 0;

  init_spec.oob_colls.barrier = ncclSharpOobBarrier;
  init_spec.oob_colls.bcast = ncclSharpOobBcast;
  init_spec.oob_colls.gather = ncclSharpOobGather;
  init_spec.oob_ctx = cComm;

  init_spec.config = sharp_coll_default_config;
  init_spec.config.user_progress_num_polls = 10000000;

  char devName[MAXNAMESIZE];
  ncclNetProperties_t prop;
  ncclSharpGetProperties(lComm->dev, &prop);
  snprintf(devName, MAXNAMESIZE, "%s:%d", prop.name, prop.port);
  init_spec.config.ib_dev_list = devName;

  int ret = sharp_coll_init(&init_spec, &cComm->sharpCollContext);

  INFO(NCCL_INIT, "Sharp rank %d/%d initialized on %s", cComm->rank, nranks, devName);

  if (ret < 0) {
    WARN("NET/IB :SHARP coll init error: %s(%d)\n", sharp_coll_strerror(ret), ret);
    return ncclInternalError;
  }

  struct sharp_coll_comm_init_spec comm_spec;
  comm_spec.rank = cComm->rank;
  comm_spec.size = nranks;
  comm_spec.oob_ctx = cComm;
  comm_spec.group_world_ranks = NULL;

  ret = sharp_coll_comm_init(cComm->sharpCollContext, &comm_spec, &cComm->sharpCollComm);
  if (ret < 0) {
    WARN("SHARP group create failed: %s(%d)\n", sharp_coll_strerror(ret), ret);
    return ncclInternalError;
  }

  *collComm = cComm;
  return ncclSuccess;

创建sharp_coll_init_spec init_spec用于初始化sharp通信上下文sharpCollContext,初始化init_spec,job_id设置为rank0的job_id,设置rank,size等,设置init_spec.oob_colls的oob_ctx为cComm,设置oob_colls.barrier等,oob_colls就类比于nccl的bootstrap网络,设置使用哪张网卡,然后执行sharp_coll_init,这里会初始化sharp,然后通过sharp_coll_comm_init用sharpCollContext初始化sharpCollComm,到这就完成了sharp通信组的建立。

然后回到ncclSharpConnect之后开始注册内存,会通过sharp_coll_reg_mr注册sharp内存注册,还需要ibv_reg_mr注册rdma内存。最后申请reqFifo,将reqFifo和collNetRecvComm记录到info,之后会发送给send。

ncclResult_t collNetRecvConnect(struct ncclConnect* connectInfos, int nranks, int rank, struct ncclConnector* recv) {
  ...
  // Register buffers
  NCCLCHECK(collNetRegMr(resources->collNetRecvComm, recv->conn.buffs[NCCL_PROTO_SIMPLE], recv->comm->buffSizes[NCCL_PROTO_SIMPLE],
        resources->useGdr ? NCCL_PTR_CUDA : NCCL_PTR_HOST, &resources->mhandles[NCCL_PROTO_SIMPLE]));
  NCCLCHECK(collNetRegMr(resources->collNetRecvComm, resources->llData, recv->comm->buffSizes[NCCL_PROTO_LL]/2,
        NCCL_PTR_HOST, &resources->mhandles[NCCL_PROTO_LL]));

  // Create shared info between send and recv proxies
  NCCLCHECK(ncclCalloc(&(resources->reqFifo), NCCL_STEPS));

  // Pass info to send side
  info->reqFifo = resources->reqFifo;
  info->collNetComm = resources->collNetRecvComm;
  for (int p=0; p<NCCL_NUM_PROTOCOLS; p++)
    info->mhandles[p] = resources->mhandles[p];

cleanup:
  if (handlePtrs != NULL) free(handlePtrs);
  // Close listen comm
  NCCLCHECK(collNetCloseListen(resources->netListenComm));

  return res;
}

然后回到collNetSetup,recv端会将info发送给send端,即reqFifo的地址和collNetRecvComm。

static int collNetSetup(struct ncclComm* comm, struct ncclTopoGraph* collNetGraph, struct ncclChannel* channel, int rank, int nranks,  int masterRank, int masterPeer, int nMasters, int type) {
  ...
  // recv side sends connect info to send side
  if (isMaster && type == 1) {
    sendrecvExchange.collNetRank = rankInCollNet;
    memcpy(&sendrecvExchange.connect, masterConnects+rankInCollNet, sizeof(struct ncclConnect));
    NCCLCHECKGOTO(bootstrapSend(comm->bootstrap, masterPeer, &sendrecvExchange, sizeof(sendrecvExchange)), res, cleanup);
  }
  if (ret > 0) {
    supported = 1;
  }
cleanup:
  if (allConnects != NULL) free(allConnects);
  if (masterConnects != NULL) free(masterConnects);
  return supported;
}

然后开始对send端执行collNetSetup,send端比较简单,主要就是显存的分配和注册,然后通过recv发送过来的info,将info中的reqFifo和comm记录到collNetSendResources。

到这里通信的建链就完成了,接下来我们看下api执行的过程

enqueue

如前所述,当用户执行了一个allreduce api之后会执行enqueue的操作。

ncclResult_t ncclSaveKernel(struct ncclInfo* info) {
  struct ncclColl coll;
  struct ncclProxyArgs proxyArgs;
  memset(&proxyArgs, 0, sizeof(struct ncclProxyArgs));
  NCCLCHECK(computeColl(info, &coll, &proxyArgs));

  info->comm->myParams->blockDim.x = std::max<unsigned>(info->comm->myParams->blockDim.x, info->nThreads);

  int nChannels = info->coll == ncclCollSendRecv ? 1 : coll.args.coll.nChannels;
  int nSubChannels = (info->pattern == ncclPatternCollTreeUp || info->pattern == ncclPatternCollTreeDown) ? 2 : 1;

  for (int bid=0; bid<nChannels*nSubChannels; bid++) {
    int channelId = (info->coll == ncclCollSendRecv) ? info->channelId :
      info->comm->myParams->gridDim.x % info->comm->nChannels;
    struct ncclChannel* channel = info->comm->channels+channelId;
    proxyArgs.channel = channel;
    // Adjust pattern for CollNet based on channel index
    if (nSubChannels == 2) {
      info->pattern = (channelId < info->comm->nChannels/nSubChannels) ? ncclPatternCollTreeUp : ncclPatternCollTreeDown;
    }
    NCCLCHECK(ncclProxySaveColl(&proxyArgs, info->pattern, info->root, info->comm->nRanks));
    info->comm->myParams->gridDim.x++;
    int opIndex = channel->collFifoTail;
    struct ncclColl* c = channel->collectives+opIndex;
    volatile uint8_t* activePtr = (volatile uint8_t*)&c->active;
    while (activePtr[0] != 0) sched_yield();

    memcpy(c, &coll, sizeof(struct ncclColl));
    if (info->coll != ncclCollSendRecv) c->args.coll.bid = bid % coll.args.coll.nChannels;

    c->active = 1;
    opIndex = (opIndex+1)%NCCL_MAX_OPS;
    c->nextIndex = opIndex;
    channel->collFifoTail = opIndex;
    channel->collCount++;
  }
  info->comm->opCount++;
  return ncclSuccess;
}

通过computeColl将算法,协议等信息记录到coll中,当使用sharp的时候算法为NCCL_ALGO_COLLNET,nChannels设置为搜索出来channel数的一半,pattern设置为ncclPatternCollTreeUp,info->nstepsPerLoop = info-> nchunksPerLoop = 1。
然后将coll记录到所有channel,上行channel的pattern为ncclPatternCollTreeUp,下行channel pattern为ncclPatternCollTreeDown,然后通过ncclProxySaveColl创建ncclProxyArgs。

kernel和proxy

__device__ void ncclAllReduceCollNetKernel(struct CollectiveArgs* args) {
  const int tid = threadIdx.x;
  const int nthreads = args->coll.nThreads-WARP_SIZE;
  const int bid = args->coll.bid;
  const int nChannels = args->coll.nChannels;
  struct ncclDevComm* comm = args->comm;
  struct ncclChannel* channel = comm->channels+blockIdx.x;
  const int stepSize = comm->buffSizes[NCCL_PROTO_SIMPLE] / (sizeof(T)*NCCL_STEPS);
  int chunkSize = args->coll.lastChunkSize;
  const ssize_t minChunkSize = nthreads*8*sizeof(uint64_t) / sizeof(T);
  const ssize_t loopSize = nChannels*chunkSize;
  const ssize_t size = args->coll.count;

  if (loopSize > size) {
    chunkSize = DIVUP(size, nChannels*minChunkSize)*minChunkSize;
  }

  // Compute pointers
  const T * __restrict__ thisInput = (const T*)args->sendbuff;
  T * __restrict__ thisOutput = (T*)args->recvbuff;

  if (blockIdx.x < nChannels) { // first half of the channels do reduce
    struct ncclTree* tree = &channel->collTreeUp;
    ncclPrimitives<UNROLL, 1, 1, T, 1, 1, 0, FUNC> prims(tid, nthreads, tree->down, &tree->up, NULL, stepSize, channel, comm);
    for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
      // Up
      ssize_t offset = gridOffset + bid*chunkSize;
      int nelem = min(chunkSize, size-offset);
      if (tree->up == -1) {
        prims.recvReduceCopy(thisInput+offset, thisOutput+offset, nelem);
      } else if (tree->down[0] == -1) {
        prims.send(thisInput+offset, nelem);
      } else {
        prims.recvReduceSend(thisInput+offset, nelem);
      }
    }
  }
  ...
}

先看上行过程,nChannels之前有除以2,所以小于nChannels的都是上行channel,如果是sendEndIndex,那么他的down为-1,因此直接通过send将自己的数据发送给下一个rank的buffer,如果是非sendEndIndex,那么需要接收上一个rank发送过来的数据,和自己userbuff里对应数据执行reduce,然后发送给up的buffer。

然后看下proxy的send流程:

ncclResult_t collNetSendProxy(struct ncclProxyArgs* args) {
  ...
  if (args->state == ncclProxyOpProgress) {
    int p = args->protocol;
    int stepSize = args->connector->comm->buffSizes[p] / NCCL_STEPS;
    char* localBuff = args->connector->conn.buffs[p];
    void* sendMhandle = resources->sendMhandles[p];
    void* recvMhandle = resources->recvMhandles[p];
    args->idle = 1;
    struct reqSlot* reqFifo = resources->reqFifo;
    if (args->head < args->end) {
      int buffSlot = args->tail%NCCL_STEPS;
      if (args->tail < args->end && args->tail < args->head + NCCL_STEPS
          && reqFifo[buffSlot].recvBuff != NULL) {
        volatile int* sizesFifo = resources->hostRecvMem->sizesFifo;
        volatile uint64_t* recvTail = &resources->hostRecvMem->tail;
        if (args->protocol == NCCL_PROTO_LL) {
        } else if (args->tail < *recvTail) {
          // Send through network
          if (sizesFifo[buffSlot] != -1) {
            int count = sizesFifo[buffSlot]/ncclTypeSize(args->dtype);
            NCCLCHECK(collNetIallreduce(resources->collNetSendComm, localBuff+buffSlot*stepSize, (void*)(reqFifo[buffSlot].recvBuff), count, args->dtype, args->redOp, sendMhandle, recvMhandle, args->requests+buffSlot));
            if (args->requests[buffSlot] != NULL) {
              sizesFifo[buffSlot] = -1; 
              // Make sure size is reset to zero before we update the head.
              __sync_synchronize();
              args->tail += args->sliceSteps;
              args->idle = 0;
            }   
          }   
        }   
      }   
      if (args->head < args->tail) {
        int done, size;
        int buffSlot = args->head%NCCL_STEPS;
        NCCLCHECK(collNetTest((void*)(args->requests[buffSlot]), &done, &size));
        if (done) {
          TRACE(NCCL_NET, "sendProxy [%d/%d] request %p done, size %d", args->head, buffSlot, args->requests[buffSlot], size);
          reqFifo[buffSlot].size = size;
          // Make sure size is updated before we set recvBuff to NULL (from the view of recv proxy, concerning the flush)
          // (reordered store after store is possible on POWER, though not on x86)
          __sync_synchronize();
          reqFifo[buffSlot].recvBuff = NULL; // Notify recvProxy
          args->head += args->sliceSteps;
          resources->hostSendMem->head = args->head;
          args->idle = 0;
        }   
      }   
    }   
    if (args->head == args->end) {
      resources->step = args->end;
      args->idle = 0;
      args->state = ncclProxyOpNone;
    }   
}

collNetIallreduce就是将sendbuff,recvbuff和对应的mr填充到sharp_coll_reduce_spec,然后执行sharp_coll_do_allreduce或sharp_coll_do_allreduce_nb,等到执行完成之后,reduce的结果就会填充到recvbuff。
这里sendbuff就是send conn中的buff,recvbuff就是recv conn的buff,SendProxy不知道recv conn中buff哪块可用,这里就是通过reqFifo完成send和recv之间的协调的,所以可以看到这里判断能否发送数据的条件除了常规的判断队列有否有数据之外,还判断对应reqFifo的recvBuff是否为NULL,都满足条件才能发送。
完成发送后将tail加上sliceSteps,如果head小于tail,说明有已发送但未完成的allreduce,那么通过sharp_coll_req_test判断对应的请求是否完成如果完成,将head加上sliceSteps,将对应的recvBuff设置为NULL以通知RecvProxy这个req已经完成了。

然后看下RecvProxy:

ncclResult_t collNetRecvProxy(struct ncclProxyArgs* args) {
    if (args->head < args->end) {
      if ((args->tail < args->head + NCCL_STEPS) && (args->tail < (resources->hostSendMem->head) + NCCL_STEPS) && (args->tail < args->end)) {
        int buffSlot = args->tail%NCCL_STEPS;
        char* recvBuff = p == NCCL_PROTO_LL ? (char*)resources->llData : localBuff;
        int recvStepSize = p == NCCL_PROTO_LL ? stepSize/2 : stepSize;
        reqFifo[buffSlot].recvBuff = recvBuff+buffSlot*recvStepSize;
        TRACE(NCCL_NET, "recvProxy [%d/%d] posted buffer %p", args->tail, buffSlot, reqFifo[buffSlot].recvBuff);
        args->tail += args->sliceSteps;
        args->idle = 0;
      }   
      if (args->tail > args->head) {
        int buffSlot = args->head%NCCL_STEPS;
        if (reqFifo[buffSlot].recvBuff == NULL) { // Buffer is cleared : coll is complete
          TRACE(NCCL_NET, "recvProxy [%d/%d] done, size %d", args->head, buffSlot, reqFifo[buffSlot].size);
          args->head += args->sliceSteps;
          if (args->protocol == NCCL_PROTO_LL) { // ll
          } else if (args->protocol == NCCL_PROTO_SIMPLE) {
            if (resources->useGdr) NCCLCHECK(collNetFlush(resources->collNetRecvComm, localBuff+buffSlot*stepSize, reqFifo[buffSlot].size, mhandle));
            resources->hostRecvMem->tail = args->head;
          }   
          args->idle = 0;
        }
      }
    }
}

这里可以看到只要队列有空间,那么就下发对应的recvbuf到reqFifo,如果tail大于head,说明有未完成的请求,那么判断对应的recvbuff是否为NULL,如果为NULL说明已经完成,那么将head加上sliceSteps,然后执行collNetFlush保证数据落盘,这里的flush和ncclNetIb一致,都是读本地QP,flush之后将resources->hostRecvMem->tai设置为head,以通知kernel有新数据。

最后看下recv kernel:

template<int UNROLL, class FUNC, typename T>
__device__ void ncclAllReduceCollNetKernel(struct CollectiveArgs* args) {
  ...
  if (blockIdx.x >= nChannels) { // second half of the channels do broadcast
    struct ncclTree* tree = &channel->collTreeDn;
    ncclPrimitives<UNROLL, 1, 1, T, 1, 1, 0, FUNC> prims(tid, nthreads, &tree->up, tree->down, NULL, stepSize, channel, comm);
    for (ssize_t gridOffset = 0; gridOffset < size; gridOffset += loopSize) {
      // Down
      ssize_t offset = gridOffset + bid*chunkSize;
      int nelem = min(chunkSize, size-offset);
      if (tree->up == -1) {
        prims.send(thisOutput+offset, nelem);
      } else if (tree->down[0] == -1) {
        prims.recv(thisOutput+offset, nelem);
      } else {
        prims.recvCopySend(thisOutput+offset, nelem);
      }   
    }   
  }
}

如果是recvEndIndex,那么只需要recv数据即可,如果不是recvEndIndex,那么通过recvCopySend将数据从up的buffe中接收,copy到自己的user buffer对应位置,并发送给down的buffer。

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NVIDIA NCCLNVIDIA Collective Communications Library)是一种用于高性能并行计算的库,特别适用于多GPU系统中的并行通信操作。如果你想学习NCCL源码,我可以给你一些建议: 1. 先了解基本概念:在开始研究NCCL源码之前,确保你对并行计算和通信操作有基本的了解。理解NCCL的设计目标和背后的原理会有助于你更好地理解源码。 2. 寻找源码NCCL源码可以在NVIDIA的开源GitHub存储库中找到。你可以在https://github.com/NVIDIA/nccl 上找到最新的代码。 3. 阅读文档:NVIDIA提供了NCCL的官方文档,其中包含了详细的API文档和使用指南。在阅读源码之前,先浏览一遍文档,了解库的功能和使用方式,这将有助于你更好地理解源码中的细节。 4. 逐步阅读源码:开始时,可以选择从简单的功能开始阅读,逐步深入到更复杂的部分。从整体架构入手,了解主要的数据结构和函数调用关系。然后,选择一个具体的功能或算法,深入研究相关的源代码。 5. 调试和实践:通过在实际应用中使用NCCL库,你可以更好地理解源码。尝试使用NCCL库进行一些简单的通信操作,并通过调试器进行源码跟踪,观察库的行为和内部工作原理。 6. 参考资料和社区支持:除了官方文档和源码,你还可以参考一些相关的学术论文、博客文章和社区讨论,这些资源可以帮助你更好地理解NCCL的设计和实现。 希望这些建议对你学习NCCL源码有所帮助!如果你有其他问题,请随时提问。

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