玩家受伤时添加一些效果会更加的生动,比如屏幕红框和屏幕晃动效果。
以下是屏幕晃动时的代码:(注意此脚本运行时是失活状态,在需要屏幕震动的时候激活,并且此脚本需要挂在到相机上。)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShakeCamera : MonoBehaviour
{
public float shakeLevel = 10f;// 震动的幅度
public float setShakeTime = 2f; // 震动的时间
public float shakeFps = 100f; // 震动的FPS
private bool isshakeCamera = false;// 震动标志
private float fps;
private float shakeTime = 0.0f;
private float frameTime = 0.0f;
private float shakeDelta = 0.005f;
private Camera selfCamera;
void OnEnable()
{
isshakeCamera = true;
selfCamera = gameObject.GetComponent<Camera>();
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
void OnDisable()
{
selfCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
isshakeCamera = false;
}
// Update is called once per frame
void Update()
{
if (isshakeCamera)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
enabled = false;//脚本的失活
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps)
{
frameTime = 0;
selfCamera.rect = new Rect(shakeDelta * (-1.0f + shakeLevel * Random.value), shakeDelta * (-1.0f + shakeLevel * Random.value), 1.0f, 1.0f);
}
}
}
}
}
}
别忘记需要时记得激活这个脚本。