循环链表
定义:将单链表中最后一个数据元素的next指针指向第一个元素
循环链表拥有单链表的所有操作——创建链表、销毁链表、获取链表长度、清空链表、获取第pos个元素操作、插入元素到位置pos、删除位置pos处的元素
新增功能:游标——在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。(可以将游标当作迭代器)。
//circlelist.h
#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_
typedef void CircleList;
typedef struct _tag_CircleListNode {
struct _tag_CircleListNode* next;
}CircleListNode;
CircleList* CircleList_Creat();
void CircleList_Destroy(CircleList* list);
void CircleList_Clear(CircleList* list);
int CircleList_Length(CircleList* list);
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);
CircleListNode* CircleList_Get(CircleList* list, int pos);
CircleListNode* CircleList_Delete(CircleList* list, int pos);
CircleListNode* CircleList_DeleteNode(CircleList* list,CircleListNode *node);
CircleListNode* CircleList_Reset(CircleList* list);
CircleListNode* CircleList_Current(CircleList* list);
CircleListNode* CircleList_Next(CircleList* list);
#endif //
#include <stdio.h>
#include "circlelist.h"
#include <stdlib.h>
typedef struct _tag_CircleList {
CircleListNode * header;
CircleListNode * slide;
int length;
}TCircleList;
CircleList* CircleList_Creat() {
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if (ret == NULL) {
return NULL;
}
ret->length = 0;
ret->header->next = NULL;
ret->slide = NULL;
return ret;
}
void CircleList_Destroy(CircleList* list) {
if (list == NULL) {
return;
}
free(list);
}
void CircleList_Clear(CircleList* list) {
TCircleList* sList = (TCircleList*)list;
if (sList == NULL) {
return ;
}
sList->length = 0;
sList->header->next = NULL;
sList->slide = NULL;
}
int CircleList_Length(CircleList* list) {
TCircleList* sList = (TCircleList*)list;
int ret = -1;
}
int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) {
int ret = 0, i = 0;
TCircleList* sList = (TCircleList*)list;
if (list == NULL || node == NULL || pos < 0) {
return -1;
}
//if(ret)
{
CircleListNode* current = (CircleListNode*)sList;
for (i = 0; (i < pos) && (current->next != NULL); i++) {
current = current->next;
}
//current->next 0号节点的地址
node->next = current->next;//1
current->next = node;//2
//若第一次插入节点
if (sList->length == 0) {
sList->slide = node;
}
sList->length++;
//若头插法,current仍指向头部,原因是没有跳走
if (current == (CircleListNode*)sList) {
//获取最后一个元素
CircleListNode* last = CircleList_Get(sList,sList->length-1);
last->next = current->next;
}
}
return ret;
}
CircleListNode* CircleList_Get(CircleList* list, int pos) {
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if (list == NULL || pos < 0) {
return NULL;
}
//if ((sList != NULL) && (pos >= 0) && (sList->length > 0)
{
CircleListNode* current = (CircleListNode*)sList;
for (i = 0; i < pos; i++) {
current = current->next;
}
ret = current->next;
}
return ret;
}
CircleListNode* CircleList_Delete(CircleList* list, int pos) {
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if ((sList != NULL) && (pos >= 0) && (sList->length > 0)) {
CircleListNode* current=(CircleListNode *)sList;
CircleListNode* last = NULL;
for (i = 0; i < pos; i++) {
current = current->next;
}
//若删除链表第一个元素
if (current == ((CircleList*)sList)) {
last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);
}
//求要删除的元素
ret = current->next;
current->next = ret->next;
sList->length--;
//判断链表是否为空
if (last != NULL) {
sList->slide = ret->next;
}
//若删除的元素为游标所指的元素
if (sList->slide == ret) {
sList->slide = ret->next;
}
//若删除元素后链表长度为0
if (sList->length == 0) {
sList->header->next = NULL;
sList->slide = NULL;
}
}
return ret;
}
CircleListNode * CircleList_DeleteNode(CircleList* list, CircleListNode* node) {
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = 0;
if (sList != NULL) {
CircleListNode* current = (CircleListNode*)sList;
//查找node在循环链表中的位置
for (i = 0; i < sList->length; i++) {
if (current->next == node) {
ret = current->next;
break;
}
current = current->next;
}
if (ret != NULL) {
CircleList_Delete(sList, i);
}
}
return ret;
}
CircleListNode* CircleList_Reset(CircleList* list) {
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
if (sList != NULL) {
sList->slide = sList->header->next;
ret = sList->slide;
}
return ret;
}
CircleListNode* CircleList_Current(CircleList* list) {
TCircleList* sList = (TCircleList*)list;
CircleList* ret = NULL;
if (sList != NULL) {
ret = sList->slide;
}
return (CircleListNode *)ret;
}
//把当前位置返回,并且游标下移
CircleListNode* CircleList_Next(CircleList* list) {
TCircleList* sList = (TCircleList*)list;
CircleList* ret = NULL;
if ((sList != NULL) && (sList->slide != NULL) ){
ret = sList->slide;
sList->slide = ((CircleListNode*)ret)->next;
}
return (CircleListNode *)ret;
}
//test
#include <iostream>
#include <stdio.h>
#include "circlelist.h"
#include <stdlib.h>
struct Value {
CircleListNode circlenode;
int v;
};
int main()
{
CircleList* list = CircleList_Creat();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8;
int i = 0;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
v5.v = 5;
v6.v = 6;
v7.v = 7;
v8.v = 8;
CircleList_Insert(list, (CircleListNode*)&v1, 0);
CircleList_Insert(list, (CircleListNode*)&v2, 0);
CircleList_Insert(list, (CircleListNode*)&v3, 0);
CircleList_Insert(list, (CircleListNode*)&v4, 0);
for (i = 0; i < 2 * CircleList_Length(list); i++) {
struct Value* pv = (struct Value*)CircleList_Get(list, i);
printf("%d \n", pv->v);
}
while (CircleList_Length(list)>0)
{
CircleList_Delete(list, 0);
}
printf("\n");
CircleList_Destroy(list);
system("pause");
return 0;
}