cocos2d-x 常用类名改变
下面的表格中的类名的转换方式主要是直接删除了 CC 前缀。
# | v2 | v3 |
---|---|---|
1 | CCAction | Action |
2 | CCPoint | Point |
3 | CCAnimation | Animation |
4 | CCSprite | Sprite |
5 | CCLabel | Label |
6 | CCMenu | Menu |
7 | CCObject | Ref |
8 | CCNode | Node |
9 | CCScene | Scene |
10 | CCLayer | Layer |
11 | CCSpriteBatchNoe | SpriteBatchNode |
12 | CCTMXTiledMap | TMXTiledMap |
cocos2d-x 类名改变
下面表格中的类名的转换就比较大了。
# | v2 | v3 |
---|---|---|
1 | CCDictionary | ValueMap |
2 | CCArray | ValueVector |
3 | CCString | Value |
CCString 用法改变
之前:
CCString* str = CCString::createWithFormat("%s.png","picture");
现在:
std::string str = StringUtils::format("%s.png","picture");
CCDictinoary 用法改变
之前:
CCDictionary* dict = CCDictionary::createWithContentsOfFile("name.plist"); CCArray* arr = (CCArray*) data->objectForKey("Levels");
现在:
std::string path = FileUtils::getInstance()->fullPathForFilename("name.plist"); ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(path); ValueVector arrLevels = data.at("Levels").asValueVector();
CCArray 用法改变
这里就是 C++ vector 容器的标准用法了。
# | v2 | v3 |
---|---|---|
1 | CCArray* sprites; | Vector sprites; |
2 | sprites->addObject(sprite); | sprites.pushBack(sprite); |
3 | sprites->removeObject(sprite); | sprites.eraseObject(sprite); |
4 | sprites->removeObjectAtIndex(i); | sprites.erase(i); |
5 | sprites->objectAtIndex(i); | sprites.at(i); |
6 | sprites->count(); | sprites.size(); |
触摸用法改变
# | v2 | v3 |
---|---|---|
1 | ccTouchBegan | onTouchBegan |
2 | ccTouchMoved | onTouchMoved |
3 | ccTouchEnded | onTouchEnded |
单例类用法改变
# | v2 | v3 |
---|---|---|
1 | CCEGLView::sharedOpenGLView(); | Director::getInstance()->getOpenGLView(); |
2 | CCTextureCache::sharedTextureCache(); | Director::getInstance()->getTextureCache(); |
3 | CCNotificationCenter::sharedNotificationCenter(); | Director::getInstance()->getEventDispatcher(); |
CCTime 用法改变
CCTime cocos2d-x v3 中已经被删除了。
# | v2 | v3 |
---|---|---|
1 | cc_timeval | timeval |
2 | CCTime::gettimeofdayCocos2d | gettimeofday |
3 | CCTime::timesubCocos2d | getTimeDiffenceMS |
范例:
static inline float getTimeDifferenceMS(timeval& start, timeval& end) { return ((((end.tv_sec - start.tv_sec)*1000.0f + end.tv_usec) - start.tv_usec) / 1000.0f); }
OpenGL 的用法变化
# | v2 | v3 |
---|---|---|
1 | CCGLProgram | GLProgram |
3 | kCCUniformPMatrix_s | GLProgram::UNIFORM_NAME_P_MATRIX |
4 | kCCUniformMVMatrix_s | GLProgram::UNIFORM_NAME_MV_MATRIX |
5 | kCCUniformMVPMatrix_s | GLProgram::UNIFORM_NAME_MVP_MATRIX |
6 | kCCUniformTime_s | GLProgram::UNIFORM_NAME_TIME |
7 | kCCUniformSinTime_s | GLProgram::UNIFORM_NAME_SIN_TIME |
8 | kCCUniformCosTime_s | GLProgram::UNIFORM_NAME_COS_TIME |
9 | kCCUniformRandom01_s | GLProgram::UNIFORM_NAME_RANDOM01 |
10 | kCCUniformSampler_s | GLProgram::UNIFORM_NAME_SAMPLER0 |
11 | kCCUniformAlphaTestValue | GLProgram::UNIFORM_NAME_ALPHA_TEST_VALUE |
12 | kCCAttributeNameColor | GLProgram::ATTRIBUTE_NAME_COLOR |
13 | kCCAttributeNamePosition | GLProgram::ATTRIBUTE_NAME_POSITION |
14 | kCCAttributeNameTexCoord | GLProgram::ATTRIBUTE_NAME_TEX_COORD |
MenuItem 的用法变化
在 cocos2d-x v3 中,使用的是 C++11 提供的标准的 std::bind 功能来实现回调。
让我们看看 base/ccMacros.h
中的几个宏:
// new callbacks based on C++11 #define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__) #define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__) #define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__) #define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, ##__VA_ARGS__)
所以,对于 cocos2d-x v2 中这样的调用:
CMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ActionsDemo::backCallback));
在 cocos2d-x v3 中应该是这样的:
MenuItemImage *item1 = MenuItemImage::create(s_pPathB1, s_pPathB2, CC_CALLBACK_1(ActionsDemo::backCallback, this));