一:插件使用
——下载插件并导入Unity:https://download.csdn.net/download/LLLLL__/12238492
——如果是Android设备的话需要设置写权限到外部卡:PlayerSettings—Player—OtherSettings—Write Permission选择External(SDCard)
——代码实现点击按钮拉取手机相册
using UnityEngine;
using UnityEngine.UI;
public class Test : MonoBehaviour
{
public RawImage headIcon;//头像
public Button selectHeadIcon_btn;//选择头像按钮
private void Awake()
{
selectHeadIcon_btn.GetComponent<Button>().onClick.AddListener(() => SelectHeadIconFromAlbum());
}
/// <summary>
/// 从手机相册选择头像
/// </summary>
/// <param name="maxSize"></param>
public void SelectHeadIconFromAlbum(int maxSize = -1)
{
//调用插件自带接口,拉取相册,内部有区分平台
NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) =>
{
Debug.Log("Image path: " + path);
if (path != null)
{
// 此Action为选取图片后的回调,返回一个Texture2D
Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize);
if (texture == null)
{
Debug.Log("Couldn't load texture from " + path);
return;
}
Debug.Log(texture.name);
SetHeadIcon(texture);
}
}
);
}
/// <summary>
/// 设置头像
/// </summary>
private void SetHeadIcon(Texture2D texture)
{
headIcon.texture = texture;
}
}
二:其他工具
——Sprite转字节数组
上传服务器时一般只能接受一个字节数组类型的文件,所以需要将图片转换为字节数组
/// <summary>
/// Sprite转bytes
/// </summary>
public static byte[] Sprite2Bytes(Sprite sprite)
{
Texture2D tex = sprite.texture;
return tex.EncodeToPNG();
}
——bytes转Sprite
/// <summary>
/// bytes转Sprite
/// </summary>
public static Sprite Bytes2Sprite(byte[] bytes)
{
Texture2D tex = new Texture2D(111, 111);
tex.LoadImage(bytes);
tex.Apply();
Sprite sp = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
return sp;
}