1 创建音效管理类 SoundMgr.ts
const {ccclass, property} = cc._decorator;
@ccclass
export default class SoundMgr {
sound_path:string = 'Sound/';
sounds:{[key:number]:any} = {};
enabled:boolean = true;
music:string = '';
protected static instance:SoundMgr;
public static getInstance():SoundMgr
{
if(!this.instance)
{
this.instance = new SoundMgr();
}
return this.instance;
}
addSound(key:string, clip:cc.AudioClip)
{
this.sounds[key] = clip;
}
playFx(fxName:string)
{
if(!this.enabled) return;
cc.audioEngine.playEffect(this.sounds[fxName], false);
}
playMusic(musicName:string)
{
this.music = musicName;
if(!this.enabled) return;
cc.audioEngine.playMusic(this.sounds[musicName], true);
}
stopMusic()
{
cc.audioEngine.stopMusic();
}
setEnabled(enabled:boolean)
{
this.enabled = enabled;
if(this.enabled)
{
this.playMusic(this.music);
}
else
{
cc.audioEngine.stopAll();
}
}
getEnable()
{
return this.enabled;
}
}
2 在初始化的时候加载音频资源
loadSounds()
{
cc.loader.loadResDir('Sounds', cc.AudioClip, function(err, clips)
{
for(let i=0; i<clips.length; i++)
{
SoundMgr.getInstance().addSound(clips[i].name, clips[i]);
}
});
}
3 播放
SoundMgr.getInstance().playFx('score');