unity5.35
using UnityEngine;
using System.Collections;
using UnityEditor;
public class Build_assetBundle : MonoBehaviour {
[MenuItem("Tooles/Build_assetBundle")]
static void Build()
{
BuildPipeline.BuildAssetBundles("Assets/bundles");
}
}
unity5.51
public class Build_assetBundle
{
[MenuItem("Tooles/Build_assetBundle")]
static void Build()
{
BuildPipeline.BuildAssetBundles("Assets/bundles", BuildAssetBundleOptions.None, BuildTarget.Android);
}
}