unity客户端

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class unityClient : MonoBehaviour {
    private Socket socket;
    public InputField input;
    private byte[] date = new byte[1024];
    private Thread t;
    private string message;
    public Text text;
	// Use this for initialization
	void Start () {
        ConnectToServer();
	}

    void Update()
    {
        if (message != null&&message != "")
        {
            text.text +=  message+"\n";
            message = "";
        }
    }

     void ConnectToServer()
    {
         socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        IPAddress ip = IPAddress.Parse("192.168.2.100");
        IPEndPoint point = new IPEndPoint(ip, 7788);
        socket.Connect(point);
        t = new Thread(ReciveReceiveMessage);
        t.Start();
    }

     void ReciveReceiveMessage()
     {
         while (true)
         {
             if (socket.Connected == false)
                 break;
         int count = socket.Receive(date);
         message = Encoding.UTF8.GetString(date, 0, count);
         }

     }
     void SendMessage(string message)
     {
         byte[] date = Encoding.UTF8.GetBytes(message);
         socket.Send(date);
     }

     public void OnSendBtn()
     {
         string str = input.text;
         SendMessage(str);
         input.text = "";
     }
     void OnDestroy()
     {
         socket.Shutdown(SocketShutdown.Both);
         socket.Close();
     }
}

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