OSG 材质
1. osg::Material 材质类
osg::Material 继承自 osg::StateAttribute 类。
材质类示例:
//2017.8.4 材质类
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/CullFace>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
#include <iostream>
//创建一个四边形节点
osg::ref_ptr<osg::Node> createNode()
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode();
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry();
//设置顶点
osg::ref_ptr<osg::Vec3Array> vc = new osg::Vec3Array();
vc->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
vc->push_back(osg::Vec3(1.0f, 0.0f, 0.0f));
vc->push_back(osg::Vec3(1.0f, 0.0f, 1.0f));
vc->push_back(osg::Vec3(0.0f, 0.0f, 1.0f));
geom->setVertexArray(vc.get());
//设置纹理坐标
osg::ref_ptr<osg::Vec2Array> vt = new osg::Vec2Array();
vt->push_back(osg::Vec2(0.0f, 0.0f));
vt->push_back(osg::Vec2(1.0f, 0.0f));
vt->push_back(osg::Vec2(1.0f, 1.0f));
vt->push_back(osg::Vec2(0.0f, 1.0f));
geom->setTexCoordArray(0, vt.get());
//设置法线
osg::ref_ptr<osg::Vec3Array> nc = new osg::Vec3Array();
nc->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
geom->setNormalArray(nc.get());
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
//添加图元
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, 4));
//绘制
geode->addDrawable(geom.get());
return geode.get();
}
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
osg::ref_ptr<osg::Group> root = new osg::Group();
osg::ref_ptr<osg::Node> node = createNode();
//得到状态属性
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
//stateset = node->getOrCreateStateSet();
//创建材质对象
osg::ref_ptr<osg::Material> mat = new osg::Material();
//设置正面散射颜色
mat->setDiffuse(osg::Material::FRONT, osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
//设置正面镜面颜色
mat->setSpecular(osg::Material::FRONT, osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
//设置正面指数
mat->setShininess(osg::Material::FRONT, 90.0f);
stateset->setAttribute(mat.get());
//设置背面剔除
osg::ref_ptr<osg::CullFace> cullface = new osg::CullFace(osg::CullFace::BACK);
stateset->setAttribute(cullface.get());
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
node->setStateSet(stateset.get());
root->addChild(node.get());
//优化场景数据
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
//设置场景数据
viewer->setSceneData(root.get());
//初始化并创建窗口
viewer->realize();
//开始渲染
viewer->run();
return 0;
}