OSG 学习第四天:材质

OSG 材质


1. osg::Material 材质类

osg::Material 继承自 osg::StateAttribute 类。

材质类示例:
//2017.8.4 材质类
#include <osgViewer/Viewer>

#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/CullFace>

#include <osgDB/ReadFile>
#include <osgDB/WriteFile>

#include <osgUtil/Optimizer>

#include <iostream>

//创建一个四边形节点
osg::ref_ptr<osg::Node> createNode()
{
	osg::ref_ptr<osg::Geode> geode = new osg::Geode();
	osg::ref_ptr<osg::Geometry> geom = new osg::Geometry();

	//设置顶点
	osg::ref_ptr<osg::Vec3Array> vc = new osg::Vec3Array();
	vc->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
	vc->push_back(osg::Vec3(1.0f, 0.0f, 0.0f));
	vc->push_back(osg::Vec3(1.0f, 0.0f, 1.0f));
	vc->push_back(osg::Vec3(0.0f, 0.0f, 1.0f));

	geom->setVertexArray(vc.get());

	//设置纹理坐标
	osg::ref_ptr<osg::Vec2Array> vt = new osg::Vec2Array();
	vt->push_back(osg::Vec2(0.0f, 0.0f));
	vt->push_back(osg::Vec2(1.0f, 0.0f));
	vt->push_back(osg::Vec2(1.0f, 1.0f));
	vt->push_back(osg::Vec2(0.0f, 1.0f));

	geom->setTexCoordArray(0, vt.get());

	//设置法线
	osg::ref_ptr<osg::Vec3Array> nc = new osg::Vec3Array();
	nc->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));

	geom->setNormalArray(nc.get());
	geom->setNormalBinding(osg::Geometry::BIND_OVERALL);

	//添加图元
	geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, 4));

	//绘制
	geode->addDrawable(geom.get());

	return geode.get();
}

int main()
{
	osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
	osg::ref_ptr<osg::Group> root = new osg::Group();
	osg::ref_ptr<osg::Node> node = createNode();

	//得到状态属性
	osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
	//stateset = node->getOrCreateStateSet();

	//创建材质对象
	osg::ref_ptr<osg::Material> mat = new osg::Material();
	//设置正面散射颜色
	mat->setDiffuse(osg::Material::FRONT, osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
	//设置正面镜面颜色
	mat->setSpecular(osg::Material::FRONT, osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
	//设置正面指数
	mat->setShininess(osg::Material::FRONT, 90.0f);
	stateset->setAttribute(mat.get());

	//设置背面剔除
	osg::ref_ptr<osg::CullFace> cullface = new osg::CullFace(osg::CullFace::BACK);
	stateset->setAttribute(cullface.get());
	stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
	
	node->setStateSet(stateset.get());
	root->addChild(node.get());

	//优化场景数据
	osgUtil::Optimizer optimizer;
	optimizer.optimize(root.get());

	//设置场景数据
	viewer->setSceneData(root.get());
	//初始化并创建窗口
	viewer->realize();
	//开始渲染
	viewer->run();

	return 0;

}

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