using UnityEngine;
using System.Collections;
public class SceneController : MonoBehaviour {
public GameObject enemyPrefab;
private GameObject _enemy;
private float time=0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
time+=1*Time.deltaTime;
if(time>1.5){
_enemy=Instantiate(enemyPrefab)as GameObject;
_enemy.transform.position=new Vector3(Random.Range(-5,20),1.3f,Random.Range(-13,13));
float angle=Random.Range(-120,120);
_enemy.transform.Rotate(0,angle,0);
time=0;
}
}
}
第一人称<SceneController >
最新推荐文章于 2023-09-20 00:48:57 发布