Unity XLua(九)Lua调用C#泛型参数方法+调用泛型方法的方法+泛型方法

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C# 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
using System.IO;
using System.Text;
using UnityEngine.UI;

public class TestXLua : MonoBehaviour
{
    LuaEnv lua;

    void Start()
    {
        lua = new LuaEnv();

        //加载Lua
        lua.AddLoader(LoadLua);
        lua.DoString("require 'TestLua'");
    }

    byte[] LoadLua(ref string file)
    {
        Debug.Log(file);
        string slua = File.ReadAllText(Application.dataPath + "/Lua/" + file + ".lua");
        byte[] bytes = new UTF8Encoding().GetBytes(slua);
        
        return bytes;
    }

    void OnDestroy()
    {
        lua.Dispose();
    }
}

 C#调用泛型参数方法

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class Player
{
    public void PFunction(List<string> strArr) 
    {
        Debug.Log("PFunction");
        foreach (string item in strArr)
        {
            Debug.Log(item);
        }
    }
}

Lua

player = CS.Player()

TheTable = {
"aa","bb","cc"
}

player:PFunction(TheTable)

调用泛型方法的方法

 C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class Player
{
    public T PFunction<T>(T a, T b) where T : IComparable
    {
        if (a.CompareTo(b) < 0)
        {
            return b;
        }
        else
        {
            return a;
        }
    }

    public void PMethodI()
    {
        int m = 0;
        int a = 5;
        int b = 9;
        m = PFunction<int>(a,b);
        Debug.Log(m);
    }

    public void PMethodS()
    {
        string m = "";
        string a = "A";
        string b = "f";
        m = PFunction<string>(a, b);
        Debug.Log(m);
    }
}

Lua

player = CS.Player()
player:PMethodI()
player:PMethodS()

通过调用扩展方法,间接完成对C#泛型方法的实现

C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class Player
{
    [LuaCallCSharp]
    public T PFunction<T>(T a, T b) where T : IComparable
    {
        if (a.CompareTo(b) < 0)
        {
            return b;
        }
        else
        {
            return a;
        }
    }

    //public void PMethod() 
    //{
    //    int m = 0;
    //    int a = 5;
    //    int b = 9;
    //    m = this.Ext_PFunction(a, b);
    //    Debug.Log(m);
    //}
}

[LuaCallCSharp]
public static class Extension_Player
{
    //扩展方法
    public static int Ext_PFunction(this Player player,int a,int b)
    {
        if (a < b)
        {
            return b;
        }
        else
        {
            return a;
        }
    }
}

 Lua

player = CS.Player()
print(player:Ext_PFunction(5,9))

其他

 

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