Editor:
Reset;
Initialization:
Awake
OnEnable
Start
Physic:
FixedUpdate
OnTriggerXXX
OnCollisionXXX
Input events:
OnMouseXXX
Game logic:
OnUpdate
LateUpdate
Scene rendering:
OnWillrenderObject
OnPrecull
OnBecameVisible
OnBecameInVisible
OnRenderObject
OnPostRender
OnRenderImage
Gizmo rendering:
OnDrawGizmos
GUI rendering:
OnGUI
Pausing:
OnApplicationPause
Disable:
OnDisable
Decommission:
OnDestory
OnApplicationQuit