- Python (伪代码)etym.cn
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name, money):
for game in self.games:
if game.name == game_name:
if game.price <= money:
print(f"购买了 {game.name}")
money -= game.price
return money
else:
print("钱不够!")
print("游戏不存在!")
return money
使用示例
store = GameStore()
store.add_game(Game(“使命召唤”, 60))
store.add_game(Game(“GTA 5”, 50))
balance = 100
balance = store.buy_game(“使命召唤”, balance)
print(f"剩余余额: {balance}")
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName, money) {
const game = this.games.find(g => g.name === gameName);
if (game && game.price <= money) {
console.log(`购买了 ${game.name}`);
return money - game.price;
} else {
if (!game) console.log("游戏不存在!");
else console.log("钱不够!");
return money;
}
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“使命召唤”, 60));
store.addGame(new Game(“GTA 5”, 50));
let balance = 100;
balance = store.buyGame(“使命召唤”, balance);
console.log(剩余余额: ${balance}
);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter、setter等…
}
public class GameStore {
private List games;
// 构造器、添加游戏、购买游戏等方法…
}
// 使用示例(在main方法中)
GameStore store = new GameStore();
// 添加游戏到store…
double balance = 100;
balance = store.buyGame(“使命召唤”, balance); // 假设有buyGame方法实现
System.out.println("剩余余额: " + balance);
注意:以上代码仅为示例,并没有实现完整的游戏商城功能,如用户认证、库存管理、支付接口等。在实际开发中,你需要考虑这些因素并使用适当的框架和库来构建完整的系统。由于篇幅限制,我不能为每一种电脑语言都提供一个完整的游戏商城代码,但我可以为你提供几种流行编程语言的伪代码或简化示例,以展示如何开始构建这样一个系统。
- Python (伪代码)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name, money):
for game in self.games:
if game.name == game_name:
if game.price <= money:
print(f"购买了 {game.name}")
money -= game.price
return money
else:
print("钱不够!")
print("游戏不存在!")
return money
使用示例
store = GameStore()
store.add_game(Game(“使命召唤”, 60))
store.add_game(Game(“GTA 5”, 50))
balance = 100
balance = store.buy_game(“使命召唤”, balance)
print(f"剩余余额: {balance}")
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName, money) {
const game = this.games.find(g => g.name === gameName);
if (game && game.price <= money) {
console.log(`购买了 ${game.name}`);
return money - game.price;
} else {
if (!game) console.log("游戏不存在!");
else console.log("钱不够!");
return money;
}
}
}
// 使用示例
const store = new GameStore();
store.addGame(new Game(“使命召唤”, 60));
store.addGame(new Game(“GTA 5”, 50));
let balance = 100;
balance = store.buyGame(“使命召唤”, balance);
console.log(剩余余额: ${balance}
);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造器、getter、setter等…
}
public class GameStore {
private List games;
// 构造器、添加游戏、购买游戏等方法…
}
// 使用示例(在main方法中)
GameStore store = new GameStore();
// 添加游戏到store…
double balance = 100;
balance = store.buyGame(“使命召唤”, balance); // 假设有buyGame方法实现
System.out.println("剩余余额: " + balance);
注意:以上代码仅为示例,并没有实现完整的游戏商城功能,如用户认证、库存管理、支付接口等。在实际开发中,你需要考虑这些因素并使用适当的框架和库来构建完整的系统。