当Unity开发的游戏以 Apk的形式发布之后,经常会遇到的一种情况就是别人对我们的游戏进行二次打包,也就是用他们的签名替换掉我们的签名,从而堂而皇之的将胜利果实占为己有。面对这样的情况,我们可以采取的一种方式就是对Apk包的签名进行验证,如果与我们的签名不一致,则可以采取黑屏或者直接退出等方式来阻止该盗版程序的运行。
示例代码如下:
[code]csharpcode:
using UnityEngine;
using System.Collections;
/// <summary>
/// Signature verify tool class
/// </summary>
public class SignatureVerify
{
/**
* Verify the signature is correct
**/
public static bool IsCorrect ()
{
#if UNITY_EDITOR
return true;
#endif
// 获取Android的PackageManager
AndroidJavaClass Player = new AndroidJavaClass ("com.<a class="relatedlink" href="http://www.manew.com" target="_blank">unity3d</a>.player.UnityPlayer");
AndroidJavaObject Activity = Player.GetStatic<AndroidJavaObject> ("currentActivity");
AndroidJavaObject PackageManager = Activity.Call<AndroidJavaObject> ("getPackageManager");
// 获取当前Android应用的包名
string packageName = Activity.Call<string> ("getPackageName");
// 调用PackageManager的getPackageInfo方法来获取签名信息数组
int GET_SIGNATURES = PackageManager.GetStatic<int> ("GET_SIGNATURES");
AndroidJavaObject PackageInfo = PackageManager.Call<AndroidJavaObject> ("getPackageInfo", packageName, GET_SIGNATURES);
AndroidJavaObject[] Signatures = PackageInfo.Get<AndroidJavaObject[]> ("signatures");
// 获取当前的签名的哈希值,判断其与我们签名的哈希值是否一致
if (Signatures != null && Signatures.Length > 0)
{
int hashCode = Signatures [0].Call<int> ("hashCode");
return hashCode == 8888888888;//<span style="font-size: 9pt; line-height: 25.2000007629395px;">我们签名的哈希值</span><br>
}
return false;
}
}
转载于:https://www.cnblogs.com/feiyanstudio/articles/7338001.html