Unity jni 获取签名 hashcode

 static public string GetAndroidSignature()
        {
            string hashCodeStr = "";

            //#if UNITY_EDITOR
            //            Debug.Log("GetAndroidSignature UNITY_EDITOR");
            //#elif UNITY_ANDROID
            // 获取Android的PackageManager
            AndroidJavaClass Player = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            AndroidJavaObject Activity = Player.GetStatic<AndroidJavaObject>("currentActivity");
            AndroidJavaObject PackageManager = Activity.Call<AndroidJavaObject>("getPackageManager");

            // 获取当前Android应用的包名
            string packageName = Activity.Call<string>("getPackageName");

            // 调用PackageManager的getPackageInfo方法来获取签名信息数组
            // int GET_SIGNATURES = PackageManager.GetStatic<int>("GET_SIGNATURES");
            int GET_SIGNATURES = 64;
            AndroidJavaObject PackageInfo = PackageManager.Call<AndroidJavaObject>("getPackageInfo", packageName, GET_SIGNATURES);
            AndroidJavaObject[] Signatures = PackageInfo.Get<AndroidJavaObject[]>("signatures");


            for (int i = 0; i < Signatures.Length; i++)
            {
                int hashCode = Signatures[i].Call<int>("hashCode");
                Debug.Log("GetAndroidSignature : " + hashCode);
                hashCodeStr = hashCodeStr + hashCode.ToString() + ",";
            }
            //#elif UNITY_IOS

            //#endif

            return hashCodeStr;
        }

 

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