public class SignaVerify
{
public static bool IsCorrect ()
{
#if UNITY_EDITOR
return true;
#endif
// 获取Android的PackageManager
AndroidJavaClass Player = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
AndroidJavaObject Activity = Player.GetStatic<AndroidJavaObject> ("currentActivity");
AndroidJavaObject PackageManager = Activity.Call<AndroidJavaObject> ("getPackageManager");
// 获取当前Android应用的包名
string packageName = Activity.Call<string> ("getPackageName");
// 调用PackageManager的getPackageInfo方法来获取签名信息数组
int GET_SIGNATURES = PackageManager.GetStatic<int> ("GET_SIGNATURES");
AndroidJavaObject PackageInfo = PackageManager.Call<AndroidJavaObject> ("getPackageInfo", packageName, GET_SIGNATURES);
AndroidJavaObject[] Signatures = PackageInfo.Get<AndroidJavaObject[]> ("signatures");
// 获取当前的签名的哈希值,判断其与我们签名的哈希值是否一致
if (Signatures != null && Signatures.Length > 0)
{
int hashCode = Signatures [0].Call<int> ("hashCode");
return hashCode == 8888888888;//我们签名的哈希值
}
return false;
}
}
Unity中对Apk签名验证
最新推荐文章于 2024-06-27 18:54:28 发布