一.Tutorial: Build Your First VR App(第一个vr应用)
1.创建项目 New->Create Project
2.Save Scene as 保存场景到。
3.3D Object > Plane 创建地板 (reset)
重命名。
4.创建第一面墙,3D Object > Cube
Scale x->10 ,position y->0.5 ,改名。
5.移动墙到z - 5;
6.创建第二面墙, z - 5; rename
7.创建第三面墙,rotation,旋转90度。
8.创建第四面墙,继续保持对于原点的对称。
9.创建player玩家,3D Object > Sphere position。0,0.5,0
10.移动camera。保证球体会被看到。
二。脚本
1.添加刚体
2.添加脚本组件。
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public int speed = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // get input data from keyboard or controller float moveHorizontal = Input.GetAxis("Horizontal"); float moveVertical = Input.GetAxis("Vertical"); // update player position based on input Vector3 position = transform.position; position.x += moveHorizontal * speed * Time.deltaTime; position.z += moveVertical * speed * Time.deltaTime; transform.position = position; } }
三.Modify your project for VR
1.Edit - Project Settings > Player
2.Other Settings > Rendering