static IEnumerator GetScreenTexture(Rect rect, Action<Texture2D> callback)
{
yield return new WaitForEndOfFrame();
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);//需要正确设置好图片保存格式
float x = rect.x + (Screen.width - rect.width) / 2;
float y = rect.y + (Screen.height - rect.height) / 2;
Rect position = new Rect(x, y, rect.width, rect.height);
screenShot.ReadPixels(position, 0, 0, false);//按照设定区域读取像素;注意是以左下角为原点读取
screenShot.Apply();
//二进制转换
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
callback?.Invoke(screenShot);
}
/// <summary>
/// 自定义截图的大小
/// </summary>
/// <param name="rect"></param>
/// <returns></returns>
public static void CaptureScreen(Rect rect, Action<Texture2D> callBack)
{
GameRoot.Instance.StartCoroutine(GetScreenTexture(rect, callBack));
}
/// <summary>
/// 截取屏幕全屏
/// </summary>
public static void CaptureScreen()
{
ScreenCapture.CaptureScreenshot(Application.streamingAssetsPath + "/ScreenShot.png", 0);
}
/// <summary>
/// 针对指定的相机进行截屏
/// </summary>
/// <param name="came"></param>
/// <param name="r"></param>
/// <returns></returns>
public static Texture2D CaptureScreen(Camera came, Rect r)
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
came.targetTexture = rt;
came.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
came.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
unity截屏
最新推荐文章于 2024-07-24 13:29:35 发布