持续更新...
Unity这两年飞速更新,特别是在渲染质量及行性能优化方面突飞猛进...
这个给我们开发者很大的信心,终于可以独立开发AAA级游戏了...
这里会罗列新技术的相关介绍和文档,持续更新,等待稳定之后出应用教程和视频
1.SRP
可编程渲染管线(Scriptable Render Pipeline )
https://github.com/Unity-Technologies/ScriptableRenderPipeline
1.1HDRP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/index.html
1.2LWRP
https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@5.2/manual/
2.Shder Graph
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.5/manual/
3.VisualEffectGraph
https://github.com/Unity-Technologies/VisualEffectGraph-Samples
https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
4.ECS
https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/index.html
https://github.com/Unity-Technologies/EntityComponentSystemSamples
经典案例:
Unity2019官方介绍:
其他实用功能:
增量式垃圾回收Incremental Garbage Collection
Player Settings->Other settings->Use incremental GC (Experimental)