参考文章:扩展 Inspector · Cocos Creator
Cocos Creator 扩展内置组件(含 inspector 扩展)新手教程,私货分享 - Creator - Cocos中文社区
如果你动手扩展过,那么你应该就能发现问题了,cc.Button的所有属性都暴露了出来,并不能像原来cc.Button那样,看了上面的文章知道了要添加inspector。
我的初衷是不想在每个cc.Button的'click'事件里去播放点击音效,所以想在代码里直接添加,发现扩展cc.Button并不简单。下面写下自己的测试步骤吧。
1、建议去看下CCButton.js,要扩展cc.Button必然要看源码的,从源码里也可以看到inspector,如下图:
如果我们仅仅想从代码层扩展,不改变cc.Button在cocoscreator编辑器中的样式的话,就没必要走下面2、3的步骤了,比如说我仅仅想在点击生效的时候添加点击音效,那么扩展cc.Button的时候用原来cc.Button的inspector即可如下图所示
这个inspector.js路径是从cc.Button里复制的。
我想在按钮点击的时候播放音效,我是通过覆盖_onTouchEnded方法实现的,如下图:
2、如果你想改变样式,就需要去看下:扩展 Inspector · Cocos Creator 了解下inspector是什么,由于我并不懂VUE,这个inspector就不做介绍了
3、如果想改变样式,肯定要从原来样式上去修改,那么就需要复制原cc.Button的inspector代码然后修改,下面是复制原cc.Button的inspector的方法
【1】打开cocoscreator 编辑器
【2】在任意场景中添加一个Button组件,然后按下图操作即可
【3】源码如下
"use strict";
Vue.component("cc-button", {
dependencies: ["packages://inspector/share/gray-material.js"],
template: `
<ui-prop v-prop="target.target"
:multi-values="multi"
></ui-prop>
<div class="horizontal layout end-justified" style="padding:5px 0;margin-bottom:5px;">
<ui-button class="blue tiny"
@confirm="resetNodeSize"
v-disabled="_checkResizeToTarget(target.target, multi)"
>
Resize to Target
</ui-button>
</div>
<ui-prop
v-prop="target.interactable"
:multi-values="multi"
>
<div v-if="_checkTransition(target.transition, 2, multi)">
</div>
<ui-prop
v-prop="target.enableAutoGrayEffect"
v-show="_autoGrayEffectEnabled()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.transition"
:multi-values="multi"
></ui-prop>
<div v-if="_checkTransition(target.transition, 1, multi)">
<ui-prop indent=1
v-prop="target.normalColor"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.pressedColor"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.hoverColor"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.disabledColor"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.duration"
:multi-values="multi"
></ui-prop>
</div>
<div v-if="_checkTransition(target.transition, 2, multi)">
<ui-prop indent=1
v-prop="target.normalSprite"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.pressedSprite"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.hoverSprite"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.disabledSprite"
:multi-values="multi"
></ui-prop>
</div>
<div v-if="_checkTransition(target.transition, 3, multi)">
<ui-prop indent=1
v-prop="target.duration"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.zoomScale"
:multi-values="multi"
></ui-prop>
</div>
<cc-array-prop :target.sync="target.clickEvents"></cc-array-prop>
`,
props:
{
target: { twoWay: !0, type: Object }, multi: { type: Boolean },
},
methods:
{
T: Editor.T,
resetNodeSize() {
const t = { id: this.target.uuid.value, path: "_resizeToTarget", type: "Boolean", isSubProp: !1, value: !0 };
Editor.Ipc.sendToPanel("scene", "scene:set-property", t);
},
_autoGrayEffectEnabled() {
return !(1 === this.target.transition.value || 2 === this.target.transition.value && this.target.disabledSprite.value.uuid);
},
_checkResizeToTarget: (t, n) => !!n || !t.value.uuid,
_checkTransition: (t, n, i) => i ? t.values.every(t => t === n) : t.value === n,
},
});
4、根据参考上面的文章:Cocos Creator 扩展内置组件(含 inspector 扩展)新手教程,私货分享 - Creator - Cocos中文社区
我也像作者那样只添加了按钮音效的资源,如下图所示
就多了audio-clip,其它跟cc.Button一样,添加的时候检查下是否绑定了按钮的target
5、代码里添加添加属性,接受cc.AudioClip即可
如果不修改inspector里仅仅在代码里添加audioClip属性是不可行的,读者可以自行尝试下。
源码奉献:(CustomButton.ts)
const { ccclass, property, inspector, menu } = cc._decorator;
//扩展参数
export class cEventHandler extends cc.Component.EventHandler {
callback: Function
}
@ccclass
@inspector("packages://custom-component/button/inspector.js")
@menu("i18n:MAIN_MENU.component.ui/CustomButton")
export default class CustomButton extends cc.Button {
@property({
type: cc.AudioClip,
displayName: "Audio",
tooltip: CC_DEV && "按钮触发时播放的音频剪辑",
})
private audioClip: cc.AudioClip = null;
onLoad() {
if (this.audioClip == null) {
cc.resources.load("audioClips/btn_click", cc.AudioClip, (err, clip: cc.AudioClip) => {
if (clip) {
this.audioClip = clip;
}
});
}
}
_onTouchEnded(event) {
if (!this.interactable || !this.enabledInHierarchy) return;
let _pressed = this['_pressed'];
if (_pressed) {
cc.Component.EventHandler.emitEvents(this.clickEvents, event);
if (this.audioClip) {
cc.audioEngine.playEffect(this.audioClip, false);
}
this.node.emit('click', this);
}
this['_pressed'] = false;
this["_updateState"]();
event.stopPropagation();
}
addSpriteButtonCallback(callback: Function, customEventData: string = "", duration = 0.1, zoomScale = 1.2) {
this.target = this.node;
this.transition = cc.Button.Transition.SCALE;
this.duration = duration;
this.zoomScale = zoomScale;
var clickEventHandler = new cEventHandler();
clickEventHandler.target = this.node;
clickEventHandler.component = CustomButton.name;// 这个是代码文件名
clickEventHandler.handler = "onButtonClick";
clickEventHandler.customEventData = customEventData;
clickEventHandler.callback = callback;
this.clickEvents.push(clickEventHandler);
}
onButtonClick(event, customEventData) {
for (let i = this.clickEvents.length - 1; i >= 0; --i) {
let clickEvent = this.clickEvents[i] as cEventHandler;
if (clickEvent.callback) {
clickEvent.callback(clickEvent.customEventData);
}
}
}
}
使用:
支持编辑器添加clickEvents和代码添加按钮事件,同时添加则都生效。