~/w/p/tandem/tandem master !3 ?2 scripts/runtime_euroc.bash ✔
[W BinaryOps.cpp:467] Warning: floor_divide is deprecated, and will be removed in a future version of pytorch. It currently rounds toward 0(like the 'trunc'function NOT 'floor'). This results in incorrect rounding for negative values.
To keep the current behavior, use torch.div(a, b, rounding_mode='trunc'), or for actual floor division, use torch.div(a, b, rounding_mode='floor'). (function operator())
scripts/runtime_euroc.bash:行 26: 15442 段错误 (核心已转储) build/bin/tandem_dataset preset=runtime result_folder=$result_folderfiles=$scene/images calib=$scene/camera.txt mvsnet_folder=$mvsnet_folderexit_when_done=1mode=1>$result_folder/out.txt
The run took 33 seconds which includes warm-up and loading.
~/w/p/tandem/tandem master !3 ?2 scripts/tracking_euroc_eval.bash
--- EVAL --- V1_01_easy 00.102252
--- EVAL --- V1_01_easy 10.087930
--- EVAL --- V1_01_easy 20.099846
--- EVAL --- V1_01_easy 30.102018
--- EVAL --- V1_01_easy 40.099241
--- EVAL --- V1_02_medium 00.194265
--- EVAL --- V1_02_medium 10.198149
--- EVAL --- V1_02_medium 20.186437
--- EVAL --- V1_02_medium 30.194298
--- EVAL --- V1_02_medium 40.173707
--- EVAL --- V2_01_easy 00.093263
--- EVAL --- V2_01_easy 10.099905
--- EVAL --- V2_01_easy 20.098732
--- EVAL --- V2_01_easy 30.101433
--- EVAL --- V2_01_easy 40.094402
--- EVAL --- V2_02_medium 00.167442
--- EVAL --- V2_02_medium 10.170367
--- EVAL --- V2_02_medium 20.113041
--- EVAL --- V2_02_medium 30.109673
--- EVAL --- V2_02_medium 40.128844
~/w/p/tandem/tandem master !3 ?2 scripts/runtime_euroc.bash ✔ 23s
[W BinaryOps.cpp:467] Warning: floor_divide is deprecated, and will be removed in a future version of pytorch. It currently rounds toward 0(like the 'trunc'function NOT 'floor'). This results in incorrect rounding for negative values.
To keep the current behavior, use torch.div(a, b, rounding_mode='trunc'), or for actual floor division, use torch.div(a, b, rounding_mode='floor'). (function operator())
The run took 214 seconds which includes warm-up and loading.