Canvas绘制动态时钟

Canvas绘制时钟


话不多说,直接上代码.

//HTML页面部分
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>时钟</title>
    <script src="./jquery-3.5.1.min.js"></script>
</head>
<body>
    <canvas id="myCanvas"></canvas>
</body>
//JS部分
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
resizeCanvas();
//移动坐标轴
ctx.translate(400,300);
//时钟圆盘绘制
function drawCirle(){
    ctx.beginPath();
    ctx.arc(0,0,200,0,Math.PI*2)
    ctx.lineWidth = 10;
    ctx.strokeStyle = "#dddddd"
    ctx.stroke();
    ctx.closePath();
}

//分钟刻度绘制
function drawMin(){
    for(let i=0;i<60;i++){
        ctx.restore()
        ctx.save()
        ctx.rotate(Math.PI/30*i)
        ctx.beginPath();
        ctx.moveTo(185,0);
        ctx.lineTo(200,0);
        ctx.lineWidth = 3;
        ctx.strokeStyle = "#d8d8d8"
        ctx.stroke();
        ctx.closePath()
    }
}
//小时刻度绘制
function drawHour(){
    for(let i=0;i<12;i++){
        ctx.restore()
        ctx.save();
        ctx.rotate(Math.PI/6*i)
        ctx.beginPath();
        ctx.moveTo(180,0);
        ctx.lineTo(200,0);
        ctx.lineWidth = 10;
        ctx.strokeStyle = "red"
        ctx.stroke();
        ctx.closePath()
    }
}
//获取当前时间,并进行指针的绘制
drawPointer()
function drawPointer(){
    ctx.restore()
    //删除画布内容,重绘所有内容
    ctx.clearRect(-400,-300,canvas.width,canvas.height)
    drawCirle()
    drawMin()
    drawHour()
    let currentDate = new Date();
    let curHour = currentDate.getHours();
    let curMin = currentDate.getMinutes();
    let curSec = currentDate.getSeconds();
    drawSecond(curSec)
    drawMinPointer(curMin,curSec)
    drawHourPointer(curHour,curMin)
}
//绘制秒钟指针
function drawSecond(curSec){
    ctx.restore();
    ctx.save()
    ctx.rotate(-Math.PI/2);
    //ctx.save();
    ctx.rotate(Math.PI/30*curSec)
    ctx.beginPath();
    ctx.moveTo(-20,0);
    ctx.lineTo(170,0);
    ctx.lineWidth = 2;
    ctx.strokeStyle = "#3498db"
    ctx.stroke()
    ctx.closePath();
}
//绘制分钟指针
function drawMinPointer(curMin,curSec){
    ctx.restore();
    ctx.save();
    ctx.rotate(-Math.PI/2)
    ctx.rotate(Math.PI/30*curMin+curSec/60*Math.PI/30)
    ctx.beginPath();
    ctx.moveTo(-20,0);
    ctx.lineTo(160,0);
    ctx.lineWidth = 3;
    ctx.strokeStyle = "#f39c12";
    ctx.stroke()
    ctx.closePath();
}
//绘制时钟指针
function drawHourPointer(curHour,curMin){
    ctx.restore();
    ctx.save();
    ctx.rotate(-Math.PI/2);
    ctx.rotate(Math.PI/6*curHour+curMin/60*Math.PI/6)
    ctx.beginPath();
    ctx.moveTo(-20,0);
    ctx.lineTo(150,0);
    ctx.lineWidth = 4;
    ctx.strokeStyle = "#7f8c8d";
    ctx.stroke();
    ctx.closePath();
}
//定时器,进行时钟的绘制
setInterval(drawPointer,1000)

//以下代码为画布大小随窗口大小改变而改变,可要可不要
$(window).resize(resizeCanvas);
function resizeCanvas() {  
     
     $(canvas).attr("width", $(window).get(0).innerWidth);  

     $(canvas).attr("height", $(window).get(0).innerHeight);  
};  
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好的,下面是一个简单的HTML5 Canvas绘制时钟的示例代码: ``` <!DOCTYPE html> <html> <head> <title>Canvas时钟</title> <style> canvas { border: 2px solid black; } </style> </head> <body> <canvas id="clock" width="200" height="200"></canvas> <script> function drawClock() { // 获取Canvas元素 var canvas = document.getElementById("clock"); var ctx = canvas.getContext("2d"); // 获取Canvas中心点坐标 var centerX = canvas.width / 2; var centerY = canvas.height / 2; // 绘制表盘 ctx.beginPath(); ctx.arc(centerX, centerY, 80, 0, 2 * Math.PI); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制刻度 for (var i = 1; i <= 12; i++) { var angle = i * Math.PI / 6; var x = centerX + 60 * Math.sin(angle); var y = centerY - 60 * Math.cos(angle); ctx.beginPath(); ctx.arc(x, y, 5, 0, 2 * Math.PI); ctx.fillStyle = "black"; ctx.fill(); } // 绘制时针 var now = new Date(); var hour = now.getHours() % 12; var minute = now.getMinutes(); var second = now.getSeconds(); var hourAngle = (hour + minute / 60) * Math.PI / 6; var hourX = centerX + 40 * Math.sin(hourAngle); var hourY = centerY - 40 * Math.cos(hourAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(hourX, hourY); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制分针 var minuteAngle = minute * Math.PI / 30; var minuteX = centerX + 60 * Math.sin(minuteAngle); var minuteY = centerY - 60 * Math.cos(minuteAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(minuteX, minuteY); ctx.strokeStyle = "black"; ctx.stroke(); // 绘制秒针 var secondAngle = second * Math.PI / 30; var secondX = centerX + 60 * Math.sin(secondAngle); var secondY = centerY - 60 * Math.cos(secondAngle); ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.lineTo(secondX, secondY); ctx.strokeStyle = "red"; ctx.stroke(); } // 每秒钟更新时钟 setInterval(drawClock, 1000); </script> </body> </html> ``` 这段代码使用Canvas绘制了一个时钟,并且每秒钟更新一次。你可以将代码复制到一个HTML文件中运行,就可以看到时钟的效果了。
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