软工课设4-黄金点游戏(语音播报+走势分析)

软工课设4-黄金点游戏3.0

本次课程设计致力于完成GoldPoint3.0

一、3.0版本游戏设计思路

GoldPoint3.0 我们小组决定在之前图形界面的基础上,根据课程设计的要求,对游戏进行如下的升级更新:
1、增加语音播报功能
由于我们小组是使用python进行游戏相关的开发,我们了解到python的功能库里,有非常便捷的语音播报工具包pyttsx3,因此我们决定新增语音播报功能,即在每一轮游戏结束后,播报该轮游戏的赢家。
2、增加游戏结果统计功能
我们认为,对于每个玩家来说,游戏每一轮的结果对玩家是否要继续进行下一轮游戏是至关重要的,因此我们决定新增游戏结果统计功能。同时,为了方便玩家分析游戏结果的走势,以及方便玩家直观的感受游戏结果的走势,我们将每一轮的结果进行了可视化。
3、增加游戏结束界面
增加游戏结束界面,让玩家拥有更为完整的游戏体验过程,也作为项目开发的结束。

二、实现过程

GoldPoint3.0核心代码如下:
main.py
index.py
game.py
end.py
部分代码详情如下:
main.py:

#main.py
import ...
class Welcome(QMainWindow):
    def __init__(self):
        QtWidgets.QMainWindow.__init__(self)
        self.welcome_ui = Ui_MainWindow()
        self.welcome_ui.setupUi(self)


class Number(QWidget):
    def __init__(self):
        QtWidgets.QWidget.__init__(self)
        self.number_ui = Num.Ui_Form()
        self.number_ui.setupUi(self)


class Namecheck(QWidget):
    def __init__(self):
        QtWidgets.QWidget.__init__(self)
        self.namecheck_ui = Name.Ui_Form()
        self.namecheck_ui.setupUi(self)


class Nameinput(QWidget):
    def __init__(self):
        QtWidgets.QWidget.__init__(self)
        self.nameinput_ui = Inputname.Ui_Form()
        self.nameinput_ui.setupUi(self)


voiceSwitch = False


class Gamepage(QMainWindow, Gamepage.Ui_MainWindow):
    def __init__(self, parent=None):
        super(Gamepage, self).__init__(parent)
        self.setupUi(self)
        self.initUI()
        self.engine = pyttsx3.init()

    def initUI(self):
        self.continuegame.setEnabled(False)
        self.continuegame.clicked.connect(lambda: self.finish.setEnabled(True))
        self.continuegame.clicked.connect(lambda: self.continuegame.setEnabled(False))
        self.quitgame.clicked.connect(self.close)
        self.voiceover.clicked.connect(self.selectvoice)
        self.startgame.clicked.connect(self.gamestart)
        self.finish.setEnabled(False)
        self.continuegame.clicked.connect(self.reset)
        self.dataset.clicked.connect(self.showdata)
        self.dataset.setEnabled(False)

    def selectvoice(self):
        dialog = SelectVoice(self)
        result = dialog.exec_()
        dialog.destroy()

    def gamestart(self):
        # print(info.playerlist)
        info.clicked_time += 1
        self.finish.setEnabled(True)
        self.dataset.setEnabled(True)
        self.order.setText("第" + str(info.clicked_time) + "轮游戏:")
        btn = self.startgame
        btn.setEnabled(False)
        list = info.playerlist
        num = len(list)
        # print(num)
        # print('sdsd'+str(num))
        self.tableWidget.setRowCount(num)
        self.tableWidget.setColumnCount(2)
        self.tableWidget.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
        self.tableWidget.setHorizontalHeaderLabels(['玩家名', '输入数字'])
        for i in range(num):
            newItem = QTableWidgetItem(list[i])
            self.tableWidget.setItem(i, 0, newItem)


        self.inputnum_list = [QtWidgets.QLineEdit() for i in range(len(info.playerlist))]
        for i in range(len(info.playerlist)):
            self.inputnum_list[i].setEchoMode(QLineEdit.Password)
        pDoubleValidator = QDoubleValidator(self)
        pDoubleValidator.setRange(0, 100)
        pDoubleValidator.setDecimals(2)
        pDoubleValidator.setNotation(QDoubleValidator.StandardNotation)
        for current in self.inputnum_list:
            current.setValidator(pDoubleValidator)
        for row in range(num):
            self.tableWidget.setCellWidget(row, 1, self.inputnum_list[row])
        self.finish.clicked.connect(lambda: self.startcalculate(self.inputnum_list))
        for i in range(num):
            info.totalscore.append(0)

    def startcalculate(self, list):
        global voiceSwitch
        flag = 0
        for current in list:
            if (current.text() == ""):
                flag = 1
                break
        if (flag == 1):
            dialog = NotCompleteInput(self)
            result = dialog.exec_()
            dialog.destroy()
        else:
            self.finish.setEnabled(False)
            sum = 0
            self.inputdata = []
            flag = 0
            for i in range(len(list)):
                self.inputdata.append(float(list[i].text()))
                sum += float(list[i].text())
            G = sum / len(list) * 0.618
            self.result.display(G)
            self.continuegame.setEnabled(True)
            info.eachresult.append(round(G, 2))
            info.order.append(info.clicked_time)
            info.eachinput.append(self.inputdata)

            num_group = []
            for i in range(len(list)):
                num_group.append(abs(float(list[i].text()) - G))
            maxpos = num_group.index(max(num_group))
            minpos = num_group.index(min(num_group))
            info.totalscore[minpos] += len(list)
            info.totalscore[maxpos] -= 2
            winnerloser = [maxpos, minpos]
            if voiceSwitch == 1:
                rate = self.engine.getProperty('rate')
               
                self.engine.setProperty('rate', 125)
                self.engine.say('本轮赢家为'+ info.playerlist[minpos])
                self.engine.runAndWait()

            info.eachwinnerloser.append(winnerloser)

            dialog = EachTurnRank(self)
            result = dialog.exec_()
            dialog.destroy()

            info.clicked_time += 1

    def reset(self):
        self.order.setText("第" + str(info.clicked_time) + "轮游戏:")
        for i in range(len(info.playerlist)):
            self.inputnum_list[i].clear()
        self.result.display(0)

    def showdata(self):
        dialog = DataDisplay(self)
        result = dialog.exec_()
        dialog.destroy()


class SelectVoice(QDialog):
    def __init__(self, parent=None):
        super(SelectVoice, self).__init__(parent)
        self.resize(200, 80)
        self.setWindowTitle('语音')

        self.radioButton = QtWidgets.QRadioButton(self)
        self.radioButton.setGeometry(QtCore.QRect(20, 20, 115, 19))
        self.radioButton.setObjectName("radioButton")
        self.radioButton_2 = QtWidgets.QRadioButton(self)
        self.radioButton_2.setGeometry(QtCore.QRect(100, 20, 115, 19))
        self.radioButton_2.setObjectName("radioButton_2")
        self.pushButton = QtWidgets.QPushButton(self)
        self.pushButton.setGeometry(QtCore.QRect(100, 50, 93, 28))
        self.pushButton.setObjectName("pushButton")

        self.radioButton.setText("开启")
        self.radioButton_2.setText("关闭")
        self.pushButton.setText("确定")
        if voiceSwitch == True:
            self.radioButton.setChecked(True)
        else:
            self.radioButton_2.setChecked(True)
        self.pushButton.clicked.connect(self.finishSelect)

    def finishSelect(self):
        global voiceSwitch
        if self.radioButton.isChecked():
            voiceSwitch = True
        else:
            voiceSwitch = False
        self.close()


class NotCompleteInput(QDialog):
    def __init__(self, parent=None):
        super(NotCompleteInput, self).__init__(parent)
        self.resize(150, 80)
        self.setMaximumSize(QtCore.QSize(150, 80))
        self.label = QtWidgets.QLabel(self)
        self.label.setGeometry(QtCore.QRect(20, 10, 101, 41))
        self.label.setTextFormat(QtCore.Qt.AutoText)
        self.label.setScaledContents(False)
        self.label.setObjectName("label")
        self.pushButton = QtWidgets.QPushButton(self)
        self.pushButton.setGeometry(QtCore.QRect(60, 50, 75, 23))
        self.pushButton.setObjectName("pushButton")
        self.pushButton.clicked.connect(self.close)

        self.setWindowTitle("错误")
        self.label.setText("还没有完成输入!")
        self.pushButton.setText("再检查一下")


lastselect = -1

class DataDisplay(QDialog):
    def __init__(self, parent=None):
        super(DataDisplay, self).__init__(parent)
        self.resize(400, 300)
        self.setMaximumSize(QtCore.QSize(400, 300))
        self.setWindowTitle('每轮数据')

        self.comboBox = QtWidgets.QComboBox(self)
        self.comboBox.setGeometry(QtCore.QRect(50, 10, 151, 22))
        self.comboBox.setEditable(False)
        self.comboBox.setCurrentText("")
        self.comboBox.setObjectName("comboBox")
        self.label = QtWidgets.QLabel(self)
        self.label.setGeometry(QtCore.QRect(10, 10, 31, 16))
        self.label.setObjectName("label")

        self.label.setText("选择")
        self.comboBox.addItem("- - -")
        self.comboBox.addItem("每轮黄金点数据")
        for i in range(len(info.eachresult)):
            self.comboBox.addItem("第%d轮数据" % (i + 1))

        self.widgetgroup = [QtWidgets.QWidget(self) for i in range(len(info.eachresult)+1)]
        for current_widget in self.widgetgroup:
            current_widget.setGeometry(QtCore.QRect(20, 40, 361, 251))

        self.comboBox.activated.connect(self.selectionchange)

    def drawCos(self):
        F = MyFigure(3, 3, 100)
        plt.rcParams['font.sans-serif'] = ['SimHei']
        x = info.order
        y = info.eachresult
        x_major_locator = plt.MultipleLocator(1)
        y_major_locator = plt.MultipleLocator(10)
        F.ax.xaxis.set_major_locator(x_major_locator)
        F.ax.yaxis.set_major_locator(y_major_locator)
        F.ax.set_title("每轮黄金点数据", fontsize=12)
        F.ax.plot(x, y, c='gold')
        for a, b in zip(x, y):
            F.ax.text(a, b, b, ha = 'center', va = 'top', fontsize = 10)
        QtWidgets.QGridLayout(self.widgetgroup[0]).addWidget(F)
        self.widgetgroup[0].show()

    def drawEachdata(self, num):
        F = MyFigure(3, 3, 100)
        plt.rcParams['font.sans-serif'] = ['SimHei']
        x = copy.deepcopy(info.playerlist)
        y = copy.deepcopy(info.eachinput[num])
        x.append("本轮黄金点")
        y.append(info.eachresult[num])
        F.ax.bar(x=x, height=y, color='gold', alpha=0.8)
        for a, b in zip(x, y):
            F.ax.text(a, b, b, ha='center', va='top', fontsize=10)
        F.ax.set_title("第%d轮数据" %(num+1))
        QtWidgets.QGridLayout(self.widgetgroup[num+1]).addWidget(F)
        self.widgetgroup[num+1].show()

    def selectionchange(self):
        global lastselect
        if(lastselect != -1):
            self.widgetgroup[lastselect].close()
        if(self.comboBox.currentText() == "每轮黄金点数据"):
            lastselect = self.comboBox.currentIndex()-1
            self.drawCos()
        if (self.comboBox.currentText().find("第") != -1):
            index = self.comboBox.currentIndex()
            lastselect = index-1
            # print(lastselect)
            self.drawEachdata(index-2)


class EachTurnRank(QDialog):
    def __init__(self, parent=None):
        super(EachTurnRank, self).__init__(parent)
        desktop = QApplication.desktop()
        self.move(int(desktop.width() * 0.35), int(desktop.height() * 0.35))
        self.resize(400, 300)
        self.setMaximumSize(QtCore.QSize(400, 300))
        self.setWindowTitle('分数榜')
        self.label = QtWidgets.QLabel(self)
        self.label.setGeometry(QtCore.QRect(10, 10, 81, 16))
        self.label.setObjectName("label")
        self.label_2 = QtWidgets.QLabel(self)
        self.label_2.setGeometry(QtCore.QRect(210, 10, 81, 16))
        self.label_2.setObjectName("label_2")
        self.pushButton = QtWidgets.QPushButton(self)
        self.pushButton.setGeometry(QtCore.QRect(304, 270, 81, 23))
        self.pushButton.setObjectName("pushButton")
        self.currentrank = QtWidgets.QTableWidget(self)
        self.currentrank.setGeometry(QtCore.QRect(10, 30, 161, 231))
        self.currentrank.setObjectName("currentrank")
        self.currentrank.setColumnCount(0)
        self.currentrank.setRowCount(0)
        self.totalrank = QtWidgets.QTableWidget(self)
        self.totalrank.setGeometry(QtCore.QRect(210, 30, 161, 231))
        self.totalrank.setObjectName("tableWidget_2")
        self.totalrank.setColumnCount(0)
        self.totalrank.setRowCount(0)
        self.pushButton.clicked.connect(self.close)

        self.label.setText("本轮分数榜")
        self.label_2.setText("总分榜")
        self.pushButton.setText("next")

        list = info.playerlist
        score = info.totalscore
        current = info.eachwinnerloser[info.clicked_time - 1]
        self.totalrank.setColumnCount(2)
        self.totalrank.setRowCount(len(list))
        self.totalrank.setHorizontalHeaderLabels(["玩家", "总得分"])
        self.totalrank.setEditTriggers(QAbstractItemView.NoEditTriggers)

        for i in range(len(list)):
            newItem = QTableWidgetItem(list[i])
            self.totalrank.setItem(i, 0, newItem)
        for j in range(len(score)):
            newItem = QTableWidgetItem(str(score[j]))
            self.totalrank.setItem(j, 1, newItem)
        self.totalrank.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)

        self.currentrank.setColumnCount(2)
        self.currentrank.setRowCount(len(list))
        self.currentrank.setHorizontalHeaderLabels(["玩家", "本轮得分"])
        self.currentrank.setEditTriggers(QAbstractItemView.NoEditTriggers)

        for i in range(len(list)):
            newItem = QTableWidgetItem(list[i])
            self.currentrank.setItem(i, 0, newItem)
        for j in range(len(score)):
            if j == current[0]:
                newItem = QTableWidgetItem("-2")
                self.currentrank.setItem(j, 1, newItem)
            elif j == current[1]:
                newItem = QTableWidgetItem(str(len(list)))
                self.currentrank.setItem(j, 1, newItem)
            else:
                newItem = QTableWidgetItem("0")
                self.currentrank.setItem(j, 1, newItem)
        self.currentrank.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)


class MyFigure(FigureCanvas):
    def __init__(self, width=5, height=4, dpi=100):
        self.fig = Figure(figsize=(width, height), dpi=dpi)
        super(MyFigure, self).__init__(self.fig)
        self.ax = self.fig.add_subplot(111)


def StartNameCheck(player_num, namecheck, nameinput):
    table = namecheck.namecheck_ui.tableWidget
    table.setRowCount(player_num)
    table.setColumnCount(2)
    table.setHorizontalHeaderLabels(['', ''])
    table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
    table.setEditTriggers(QAbstractItemView.NoEditTriggers)
    btn_list = [QPushButton("加入") for i in range(player_num)]
    for row in range(player_num):
        table.setCellWidget(row, 1, btn_list[row])
    for row in range(player_num):
        # newItem = QTableWidgetItem("玩家" + str(row + 1))
        newItem = QTableWidgetItem(str(row + 1))
        table.setItem(row, 0, newItem)
    for current in btn_list:
        current.clicked.connect(lambda: nameinput.show())
        current.clicked.connect(lambda: namecheck.sender().setEnabled(False))
    namecheck.show()


class Endpage(QWidget):
    def __init__(self):
        QtWidgets.QWidget.__init__(self)
        self.Endpage_ui = End.Ui_Form()
        self.Endpage_ui.setupUi(self)


if __name__ == '__main__':
    app = QtWidgets.QApplication(sys.argv)
    gamepage = Gamepage()
    gamepage.show()
    welcome = Welcome()
    number = Number()
    namecheck = Namecheck()
    nameinput = Nameinput()
    end = Endpage()
    # 设置数目确认界面
    btn = welcome.welcome_ui.pushButton
    btn.clicked.connect(number.show)
    # 显示欢迎界面
    welcome.show()
    btn = number.number_ui.pushButton
    sp = number.number_ui.spinBo
    # 显示姓名确认界面
    btn.clicked.connect(lambda: StartNameCheck(sp.value(), namecheck, nameinput))
    btn = namecheck.namecheck_ui.pushButton
    # 设置主游戏界面
    btn.clicked.connect(gamepage.show)
    btn = gamepage.quitgame
    # 设置结束界面
    btn.clicked.connect(end.show)
    sys.exit(app.exec_())
#index.py
from PyQt5 import QtCore, QtGui, QtWidgets


class Ui_MainWindow(object):
    def setupUi(self, MainWindow):
        MainWindow.setObjectName("MainWindow")
        MainWindow.resize(400, 300)
        MainWindow.setMaximumSize(QtCore.QSize(400, 300))
        self.centralwidget = QtWidgets.QWidget(MainWindow)
        self.centralwidget.setObjectName("centralwidget")
        self.horizontalLayout = QtWidgets.QHBoxLayout(self.centralwidget)
        self.horizontalLayout.setObjectName("horizontalLayout")
        self.widget = QtWidgets.QWidget(self.centralwidget)
        self.widget.setObjectName("widget")
        self.gridLayout = QtWidgets.QGridLayout(self.widget)
        self.gridLayout.setObjectName("gridLayout")
        self.label_2 = QtWidgets.QLabel(self.widget)
        sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Preferred)
        sizePolicy.setHorizontalStretch(0)
        sizePolicy.setVerticalStretch(0)
        sizePolicy.setHeightForWidth(self.label_2.sizePolicy().hasHeightForWidth())
        self.label_2.setSizePolicy(sizePolicy)
        self.label_2.setMaximumSize(QtCore.QSize(100, 200))
        font = QtGui.QFont()
        font.setPointSize(19)
        self.label_2.setFont(font)
        self.label_2.setWordWrap(True)
        self.label_2.setObjectName("label_2")
        self.gridLayout.addWidget(self.label_2, 0, 2, 1, 1)
        self.label = QtWidgets.QLabel(self.widget)
        self.label.setMaximumSize(QtCore.QSize(400, 800))
        self.label.setStyleSheet("QtWidgets{background-color: yellow}")
        self.label.setText("")
        self.label.setObjectName("label")
        self.gridLayout.addWidget(self.label, 0, 0, 1, 1)
        self.pushButton = QtWidgets.QPushButton(self.widget)
        self.pushButton.setMaximumSize(QtCore.QSize(150, 50))
        self.pushButton.setObjectName("pushButton")
        self.gridLayout.addWidget(self.pushButton, 1, 2, 4, 3)
        self.horizontalLayout.addWidget(self.widget)
        MainWindow.setCentralWidget(self.centralwidget)
        self.menubar = QtWidgets.QMenuBar(MainWindow)
        self.menubar.setGeometry(QtCore.QRect(0, 0, 400, 26))
        self.menubar.setObjectName("menubar")
        MainWindow.setMenuBar(self.menubar)
        self.statusbar = QtWidgets.QStatusBar(MainWindow)
        self.statusbar.setObjectName("statusbar")
        MainWindow.setStatusBar(self.statusbar)

        self.retranslateUi(MainWindow)
        self.pushButton.clicked.connect(MainWindow.close)
        QtCore.QMetaObject.connectSlotsByName(MainWindow)

    def retranslateUi(self, MainWindow):
        _translate = QtCore.QCoreApplication.translate
        MainWindow.setWindowTitle(_translate("MainWindow", "欢迎来到黄金点游戏"))
        self.pushButton.setText(_translate("MainWindow", "开始游戏"))
import image_rc


if __name__ == "__main__":
    import sys
    app = QtWidgets.QApplication(sys.argv)
    MainWindow = QtWidgets.QMainWindow()
    ui = Ui_MainWindow()
    ui.setupUi(MainWindow)
    MainWindow.show()
    sys.exit(app.exec_())

#game.py
def start_game(currentlist):
    result = run_game(currentlist)
    return result

def run_game(currentlist):
    callist = input_num(currentlist)
    result = calculate(callist)
    return result

def input_num(currentlist):
    for i in range(len(currentlist)):
        print("请"+currentlist[i].name+"输入你想的数字:")
        flag = 1
        save = float(input())
        while(flag):
            if save < 0 or save > 100:
                print("输入数字不符合要求,请重新输入:")
                save = float(input())
            else:
                flag = 0
        currentlist[i].current = save
    return currentlist


def calculate(callist):
    num = 0
    for i in range(len(callist)):
        num += callist[i].current
    G = num/len(callist)*0.618
    print("黄金点数值是:"+str(G))
    num_group = []
    for i in range(len(callist)):
        num_group.append(abs(callist[i].current-G))
    maxpos = num_group.index(max(num_group))
    minpos = num_group.index(min(num_group))
    callist[minpos].score += len(callist)
    callist[maxpos].score -= 2
    return callist


def show_current(currentlist):
    print("当前积分榜如下:")
    for i in range(len(currentlist)):
        print(currentlist[i].name+":"+str(currentlist[i].score))
#end.py
from PyQt5 import QtCore, QtGui, QtWidgets


class Ui_Form(object):
    def setupUi(self, Form):
        Form.setObjectName("Form")
        Form.resize(400, 300)
        self.layoutWidget = QtWidgets.QWidget(Form)
        self.layoutWidget.setGeometry(QtCore.QRect(100, 70, 252, 161))
        self.layoutWidget.setObjectName("layoutWidget")
        self.verticalLayout = QtWidgets.QVBoxLayout(self.layoutWidget)
        self.verticalLayout.setContentsMargins(0, 0, 0, 0)
        self.verticalLayout.setObjectName("verticalLayout")
        self.label = QtWidgets.QLabel(self.layoutWidget)
        font = QtGui.QFont()
        font.setPointSize(30)
        self.label.setFont(font)
        self.label.setObjectName("label")
        self.verticalLayout.addWidget(self.label)
        self.pushButton = QtWidgets.QPushButton(self.layoutWidget)
        self.pushButton.setObjectName("pushButton")
        self.verticalLayout.addWidget(self.pushButton)

        self.retranslateUi(Form)
        self.pushButton.clicked.connect(Form.close)
        QtCore.QMetaObject.connectSlotsByName(Form)

    def retranslateUi(self, Form):
        _translate = QtCore.QCoreApplication.translate
        Form.setWindowTitle(_translate("Form", "谢谢使用"))
        self.label.setText(_translate("Form", "游戏结束!"))
        self.pushButton.setText(_translate("Form", "退出游戏"))


if __name__ == "__main__":
    import sys
    app = QtWidgets.QApplication(sys.argv)
    Form = QtWidgets.QWidget()
    ui = Ui_Form()
    ui.setupUi(Form)
    Form.show()
    sys.exit(app.exec_())

三、结果展示

在这里插入图片描述
在这里插入图片描述

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述

四、总结

通过这一次GoldPoint3.0的开发,我们小组二人分工合作,进一步学习PyQt5的使用,同时将pyttsx包引入,完成了语音播报功能。同时也使用了Matplotlib工具包,实现了游戏结果的可视化,增强了玩家的体验感。

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