软工课设4-黄金点游戏3.0
本次课程设计致力于完成GoldPoint3.0
一、3.0版本游戏设计思路
GoldPoint3.0 我们小组决定在之前图形界面的基础上,根据课程设计的要求,对游戏进行如下的升级更新:
1、增加语音播报功能
由于我们小组是使用python进行游戏相关的开发,我们了解到python的功能库里,有非常便捷的语音播报工具包pyttsx3,因此我们决定新增语音播报功能,即在每一轮游戏结束后,播报该轮游戏的赢家。
2、增加游戏结果统计功能
我们认为,对于每个玩家来说,游戏每一轮的结果对玩家是否要继续进行下一轮游戏是至关重要的,因此我们决定新增游戏结果统计功能。同时,为了方便玩家分析游戏结果的走势,以及方便玩家直观的感受游戏结果的走势,我们将每一轮的结果进行了可视化。
3、增加游戏结束界面
增加游戏结束界面,让玩家拥有更为完整的游戏体验过程,也作为项目开发的结束。
二、实现过程
GoldPoint3.0核心代码如下:
main.py
index.py
game.py
end.py
部分代码详情如下:
main.py:
#main.py
import ...
class Welcome(QMainWindow):
def __init__(self):
QtWidgets.QMainWindow.__init__(self)
self.welcome_ui = Ui_MainWindow()
self.welcome_ui.setupUi(self)
class Number(QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
self.number_ui = Num.Ui_Form()
self.number_ui.setupUi(self)
class Namecheck(QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
self.namecheck_ui = Name.Ui_Form()
self.namecheck_ui.setupUi(self)
class Nameinput(QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
self.nameinput_ui = Inputname.Ui_Form()
self.nameinput_ui.setupUi(self)
voiceSwitch = False
class Gamepage(QMainWindow, Gamepage.Ui_MainWindow):
def __init__(self, parent=None):
super(Gamepage, self).__init__(parent)
self.setupUi(self)
self.initUI()
self.engine = pyttsx3.init()
def initUI(self):
self.continuegame.setEnabled(False)
self.continuegame.clicked.connect(lambda: self.finish.setEnabled(True))
self.continuegame.clicked.connect(lambda: self.continuegame.setEnabled(False))
self.quitgame.clicked.connect(self.close)
self.voiceover.clicked.connect(self.selectvoice)
self.startgame.clicked.connect(self.gamestart)
self.finish.setEnabled(False)
self.continuegame.clicked.connect(self.reset)
self.dataset.clicked.connect(self.showdata)
self.dataset.setEnabled(False)
def selectvoice(self):
dialog = SelectVoice(self)
result = dialog.exec_()
dialog.destroy()
def gamestart(self):
# print(info.playerlist)
info.clicked_time += 1
self.finish.setEnabled(True)
self.dataset.setEnabled(True)
self.order.setText("第" + str(info.clicked_time) + "轮游戏:")
btn = self.startgame
btn.setEnabled(False)
list = info.playerlist
num = len(list)
# print(num)
# print('sdsd'+str(num))
self.tableWidget.setRowCount(num)
self.tableWidget.setColumnCount(2)
self.tableWidget.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
self.tableWidget.setHorizontalHeaderLabels(['玩家名', '输入数字'])
for i in range(num):
newItem = QTableWidgetItem(list[i])
self.tableWidget.setItem(i, 0, newItem)
self.inputnum_list = [QtWidgets.QLineEdit() for i in range(len(info.playerlist))]
for i in range(len(info.playerlist)):
self.inputnum_list[i].setEchoMode(QLineEdit.Password)
pDoubleValidator = QDoubleValidator(self)
pDoubleValidator.setRange(0, 100)
pDoubleValidator.setDecimals(2)
pDoubleValidator.setNotation(QDoubleValidator.StandardNotation)
for current in self.inputnum_list:
current.setValidator(pDoubleValidator)
for row in range(num):
self.tableWidget.setCellWidget(row, 1, self.inputnum_list[row])
self.finish.clicked.connect(lambda: self.startcalculate(self.inputnum_list))
for i in range(num):
info.totalscore.append(0)
def startcalculate(self, list):
global voiceSwitch
flag = 0
for current in list:
if (current.text() == ""):
flag = 1
break
if (flag == 1):
dialog = NotCompleteInput(self)
result = dialog.exec_()
dialog.destroy()
else:
self.finish.setEnabled(False)
sum = 0
self.inputdata = []
flag = 0
for i in range(len(list)):
self.inputdata.append(float(list[i].text()))
sum += float(list[i].text())
G = sum / len(list) * 0.618
self.result.display(G)
self.continuegame.setEnabled(True)
info.eachresult.append(round(G, 2))
info.order.append(info.clicked_time)
info.eachinput.append(self.inputdata)
num_group = []
for i in range(len(list)):
num_group.append(abs(float(list[i].text()) - G))
maxpos = num_group.index(max(num_group))
minpos = num_group.index(min(num_group))
info.totalscore[minpos] += len(list)
info.totalscore[maxpos] -= 2
winnerloser = [maxpos, minpos]
if voiceSwitch == 1:
rate = self.engine.getProperty('rate')
self.engine.setProperty('rate', 125)
self.engine.say('本轮赢家为'+ info.playerlist[minpos])
self.engine.runAndWait()
info.eachwinnerloser.append(winnerloser)
dialog = EachTurnRank(self)
result = dialog.exec_()
dialog.destroy()
info.clicked_time += 1
def reset(self):
self.order.setText("第" + str(info.clicked_time) + "轮游戏:")
for i in range(len(info.playerlist)):
self.inputnum_list[i].clear()
self.result.display(0)
def showdata(self):
dialog = DataDisplay(self)
result = dialog.exec_()
dialog.destroy()
class SelectVoice(QDialog):
def __init__(self, parent=None):
super(SelectVoice, self).__init__(parent)
self.resize(200, 80)
self.setWindowTitle('语音')
self.radioButton = QtWidgets.QRadioButton(self)
self.radioButton.setGeometry(QtCore.QRect(20, 20, 115, 19))
self.radioButton.setObjectName("radioButton")
self.radioButton_2 = QtWidgets.QRadioButton(self)
self.radioButton_2.setGeometry(QtCore.QRect(100, 20, 115, 19))
self.radioButton_2.setObjectName("radioButton_2")
self.pushButton = QtWidgets.QPushButton(self)
self.pushButton.setGeometry(QtCore.QRect(100, 50, 93, 28))
self.pushButton.setObjectName("pushButton")
self.radioButton.setText("开启")
self.radioButton_2.setText("关闭")
self.pushButton.setText("确定")
if voiceSwitch == True:
self.radioButton.setChecked(True)
else:
self.radioButton_2.setChecked(True)
self.pushButton.clicked.connect(self.finishSelect)
def finishSelect(self):
global voiceSwitch
if self.radioButton.isChecked():
voiceSwitch = True
else:
voiceSwitch = False
self.close()
class NotCompleteInput(QDialog):
def __init__(self, parent=None):
super(NotCompleteInput, self).__init__(parent)
self.resize(150, 80)
self.setMaximumSize(QtCore.QSize(150, 80))
self.label = QtWidgets.QLabel(self)
self.label.setGeometry(QtCore.QRect(20, 10, 101, 41))
self.label.setTextFormat(QtCore.Qt.AutoText)
self.label.setScaledContents(False)
self.label.setObjectName("label")
self.pushButton = QtWidgets.QPushButton(self)
self.pushButton.setGeometry(QtCore.QRect(60, 50, 75, 23))
self.pushButton.setObjectName("pushButton")
self.pushButton.clicked.connect(self.close)
self.setWindowTitle("错误")
self.label.setText("还没有完成输入!")
self.pushButton.setText("再检查一下")
lastselect = -1
class DataDisplay(QDialog):
def __init__(self, parent=None):
super(DataDisplay, self).__init__(parent)
self.resize(400, 300)
self.setMaximumSize(QtCore.QSize(400, 300))
self.setWindowTitle('每轮数据')
self.comboBox = QtWidgets.QComboBox(self)
self.comboBox.setGeometry(QtCore.QRect(50, 10, 151, 22))
self.comboBox.setEditable(False)
self.comboBox.setCurrentText("")
self.comboBox.setObjectName("comboBox")
self.label = QtWidgets.QLabel(self)
self.label.setGeometry(QtCore.QRect(10, 10, 31, 16))
self.label.setObjectName("label")
self.label.setText("选择")
self.comboBox.addItem("- - -")
self.comboBox.addItem("每轮黄金点数据")
for i in range(len(info.eachresult)):
self.comboBox.addItem("第%d轮数据" % (i + 1))
self.widgetgroup = [QtWidgets.QWidget(self) for i in range(len(info.eachresult)+1)]
for current_widget in self.widgetgroup:
current_widget.setGeometry(QtCore.QRect(20, 40, 361, 251))
self.comboBox.activated.connect(self.selectionchange)
def drawCos(self):
F = MyFigure(3, 3, 100)
plt.rcParams['font.sans-serif'] = ['SimHei']
x = info.order
y = info.eachresult
x_major_locator = plt.MultipleLocator(1)
y_major_locator = plt.MultipleLocator(10)
F.ax.xaxis.set_major_locator(x_major_locator)
F.ax.yaxis.set_major_locator(y_major_locator)
F.ax.set_title("每轮黄金点数据", fontsize=12)
F.ax.plot(x, y, c='gold')
for a, b in zip(x, y):
F.ax.text(a, b, b, ha = 'center', va = 'top', fontsize = 10)
QtWidgets.QGridLayout(self.widgetgroup[0]).addWidget(F)
self.widgetgroup[0].show()
def drawEachdata(self, num):
F = MyFigure(3, 3, 100)
plt.rcParams['font.sans-serif'] = ['SimHei']
x = copy.deepcopy(info.playerlist)
y = copy.deepcopy(info.eachinput[num])
x.append("本轮黄金点")
y.append(info.eachresult[num])
F.ax.bar(x=x, height=y, color='gold', alpha=0.8)
for a, b in zip(x, y):
F.ax.text(a, b, b, ha='center', va='top', fontsize=10)
F.ax.set_title("第%d轮数据" %(num+1))
QtWidgets.QGridLayout(self.widgetgroup[num+1]).addWidget(F)
self.widgetgroup[num+1].show()
def selectionchange(self):
global lastselect
if(lastselect != -1):
self.widgetgroup[lastselect].close()
if(self.comboBox.currentText() == "每轮黄金点数据"):
lastselect = self.comboBox.currentIndex()-1
self.drawCos()
if (self.comboBox.currentText().find("第") != -1):
index = self.comboBox.currentIndex()
lastselect = index-1
# print(lastselect)
self.drawEachdata(index-2)
class EachTurnRank(QDialog):
def __init__(self, parent=None):
super(EachTurnRank, self).__init__(parent)
desktop = QApplication.desktop()
self.move(int(desktop.width() * 0.35), int(desktop.height() * 0.35))
self.resize(400, 300)
self.setMaximumSize(QtCore.QSize(400, 300))
self.setWindowTitle('分数榜')
self.label = QtWidgets.QLabel(self)
self.label.setGeometry(QtCore.QRect(10, 10, 81, 16))
self.label.setObjectName("label")
self.label_2 = QtWidgets.QLabel(self)
self.label_2.setGeometry(QtCore.QRect(210, 10, 81, 16))
self.label_2.setObjectName("label_2")
self.pushButton = QtWidgets.QPushButton(self)
self.pushButton.setGeometry(QtCore.QRect(304, 270, 81, 23))
self.pushButton.setObjectName("pushButton")
self.currentrank = QtWidgets.QTableWidget(self)
self.currentrank.setGeometry(QtCore.QRect(10, 30, 161, 231))
self.currentrank.setObjectName("currentrank")
self.currentrank.setColumnCount(0)
self.currentrank.setRowCount(0)
self.totalrank = QtWidgets.QTableWidget(self)
self.totalrank.setGeometry(QtCore.QRect(210, 30, 161, 231))
self.totalrank.setObjectName("tableWidget_2")
self.totalrank.setColumnCount(0)
self.totalrank.setRowCount(0)
self.pushButton.clicked.connect(self.close)
self.label.setText("本轮分数榜")
self.label_2.setText("总分榜")
self.pushButton.setText("next")
list = info.playerlist
score = info.totalscore
current = info.eachwinnerloser[info.clicked_time - 1]
self.totalrank.setColumnCount(2)
self.totalrank.setRowCount(len(list))
self.totalrank.setHorizontalHeaderLabels(["玩家", "总得分"])
self.totalrank.setEditTriggers(QAbstractItemView.NoEditTriggers)
for i in range(len(list)):
newItem = QTableWidgetItem(list[i])
self.totalrank.setItem(i, 0, newItem)
for j in range(len(score)):
newItem = QTableWidgetItem(str(score[j]))
self.totalrank.setItem(j, 1, newItem)
self.totalrank.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
self.currentrank.setColumnCount(2)
self.currentrank.setRowCount(len(list))
self.currentrank.setHorizontalHeaderLabels(["玩家", "本轮得分"])
self.currentrank.setEditTriggers(QAbstractItemView.NoEditTriggers)
for i in range(len(list)):
newItem = QTableWidgetItem(list[i])
self.currentrank.setItem(i, 0, newItem)
for j in range(len(score)):
if j == current[0]:
newItem = QTableWidgetItem("-2")
self.currentrank.setItem(j, 1, newItem)
elif j == current[1]:
newItem = QTableWidgetItem(str(len(list)))
self.currentrank.setItem(j, 1, newItem)
else:
newItem = QTableWidgetItem("0")
self.currentrank.setItem(j, 1, newItem)
self.currentrank.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
class MyFigure(FigureCanvas):
def __init__(self, width=5, height=4, dpi=100):
self.fig = Figure(figsize=(width, height), dpi=dpi)
super(MyFigure, self).__init__(self.fig)
self.ax = self.fig.add_subplot(111)
def StartNameCheck(player_num, namecheck, nameinput):
table = namecheck.namecheck_ui.tableWidget
table.setRowCount(player_num)
table.setColumnCount(2)
table.setHorizontalHeaderLabels(['', ''])
table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
table.setEditTriggers(QAbstractItemView.NoEditTriggers)
btn_list = [QPushButton("加入") for i in range(player_num)]
for row in range(player_num):
table.setCellWidget(row, 1, btn_list[row])
for row in range(player_num):
# newItem = QTableWidgetItem("玩家" + str(row + 1))
newItem = QTableWidgetItem(str(row + 1))
table.setItem(row, 0, newItem)
for current in btn_list:
current.clicked.connect(lambda: nameinput.show())
current.clicked.connect(lambda: namecheck.sender().setEnabled(False))
namecheck.show()
class Endpage(QWidget):
def __init__(self):
QtWidgets.QWidget.__init__(self)
self.Endpage_ui = End.Ui_Form()
self.Endpage_ui.setupUi(self)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
gamepage = Gamepage()
gamepage.show()
welcome = Welcome()
number = Number()
namecheck = Namecheck()
nameinput = Nameinput()
end = Endpage()
# 设置数目确认界面
btn = welcome.welcome_ui.pushButton
btn.clicked.connect(number.show)
# 显示欢迎界面
welcome.show()
btn = number.number_ui.pushButton
sp = number.number_ui.spinBo
# 显示姓名确认界面
btn.clicked.connect(lambda: StartNameCheck(sp.value(), namecheck, nameinput))
btn = namecheck.namecheck_ui.pushButton
# 设置主游戏界面
btn.clicked.connect(gamepage.show)
btn = gamepage.quitgame
# 设置结束界面
btn.clicked.connect(end.show)
sys.exit(app.exec_())
#index.py
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(400, 300)
MainWindow.setMaximumSize(QtCore.QSize(400, 300))
self.centralwidget = QtWidgets.QWidget(MainWindow)
self.centralwidget.setObjectName("centralwidget")
self.horizontalLayout = QtWidgets.QHBoxLayout(self.centralwidget)
self.horizontalLayout.setObjectName("horizontalLayout")
self.widget = QtWidgets.QWidget(self.centralwidget)
self.widget.setObjectName("widget")
self.gridLayout = QtWidgets.QGridLayout(self.widget)
self.gridLayout.setObjectName("gridLayout")
self.label_2 = QtWidgets.QLabel(self.widget)
sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.label_2.sizePolicy().hasHeightForWidth())
self.label_2.setSizePolicy(sizePolicy)
self.label_2.setMaximumSize(QtCore.QSize(100, 200))
font = QtGui.QFont()
font.setPointSize(19)
self.label_2.setFont(font)
self.label_2.setWordWrap(True)
self.label_2.setObjectName("label_2")
self.gridLayout.addWidget(self.label_2, 0, 2, 1, 1)
self.label = QtWidgets.QLabel(self.widget)
self.label.setMaximumSize(QtCore.QSize(400, 800))
self.label.setStyleSheet("QtWidgets{background-color: yellow}")
self.label.setText("")
self.label.setObjectName("label")
self.gridLayout.addWidget(self.label, 0, 0, 1, 1)
self.pushButton = QtWidgets.QPushButton(self.widget)
self.pushButton.setMaximumSize(QtCore.QSize(150, 50))
self.pushButton.setObjectName("pushButton")
self.gridLayout.addWidget(self.pushButton, 1, 2, 4, 3)
self.horizontalLayout.addWidget(self.widget)
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 400, 26))
self.menubar.setObjectName("menubar")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
self.pushButton.clicked.connect(MainWindow.close)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "欢迎来到黄金点游戏"))
self.pushButton.setText(_translate("MainWindow", "开始游戏"))
import image_rc
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec_())
#game.py
def start_game(currentlist):
result = run_game(currentlist)
return result
def run_game(currentlist):
callist = input_num(currentlist)
result = calculate(callist)
return result
def input_num(currentlist):
for i in range(len(currentlist)):
print("请"+currentlist[i].name+"输入你想的数字:")
flag = 1
save = float(input())
while(flag):
if save < 0 or save > 100:
print("输入数字不符合要求,请重新输入:")
save = float(input())
else:
flag = 0
currentlist[i].current = save
return currentlist
def calculate(callist):
num = 0
for i in range(len(callist)):
num += callist[i].current
G = num/len(callist)*0.618
print("黄金点数值是:"+str(G))
num_group = []
for i in range(len(callist)):
num_group.append(abs(callist[i].current-G))
maxpos = num_group.index(max(num_group))
minpos = num_group.index(min(num_group))
callist[minpos].score += len(callist)
callist[maxpos].score -= 2
return callist
def show_current(currentlist):
print("当前积分榜如下:")
for i in range(len(currentlist)):
print(currentlist[i].name+":"+str(currentlist[i].score))
#end.py
from PyQt5 import QtCore, QtGui, QtWidgets
class Ui_Form(object):
def setupUi(self, Form):
Form.setObjectName("Form")
Form.resize(400, 300)
self.layoutWidget = QtWidgets.QWidget(Form)
self.layoutWidget.setGeometry(QtCore.QRect(100, 70, 252, 161))
self.layoutWidget.setObjectName("layoutWidget")
self.verticalLayout = QtWidgets.QVBoxLayout(self.layoutWidget)
self.verticalLayout.setContentsMargins(0, 0, 0, 0)
self.verticalLayout.setObjectName("verticalLayout")
self.label = QtWidgets.QLabel(self.layoutWidget)
font = QtGui.QFont()
font.setPointSize(30)
self.label.setFont(font)
self.label.setObjectName("label")
self.verticalLayout.addWidget(self.label)
self.pushButton = QtWidgets.QPushButton(self.layoutWidget)
self.pushButton.setObjectName("pushButton")
self.verticalLayout.addWidget(self.pushButton)
self.retranslateUi(Form)
self.pushButton.clicked.connect(Form.close)
QtCore.QMetaObject.connectSlotsByName(Form)
def retranslateUi(self, Form):
_translate = QtCore.QCoreApplication.translate
Form.setWindowTitle(_translate("Form", "谢谢使用"))
self.label.setText(_translate("Form", "游戏结束!"))
self.pushButton.setText(_translate("Form", "退出游戏"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
Form = QtWidgets.QWidget()
ui = Ui_Form()
ui.setupUi(Form)
Form.show()
sys.exit(app.exec_())
三、结果展示
四、总结
通过这一次GoldPoint3.0的开发,我们小组二人分工合作,进一步学习PyQt5的使用,同时将pyttsx包引入,完成了语音播报功能。同时也使用了Matplotlib工具包,实现了游戏结果的可视化,增强了玩家的体验感。