1.搭建场景
2.脚本
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using RenderHeads.Media.AVProVideo;
using System.IO;
public class ButtonControl : MonoBehaviour {
Button _btnDownLoad;
Button _btnPlay;
Button _btnStop;
Button _btnScreen;//是否全屏
MediaPlayer _mp;
Slider _sliVideo;//进度条
//Slider _sliSound;//声音控制
private float _setAudioVolumeSliderValue;
Text _txtNowTime;
Text _txtAllTime;
private float _setVideoSeekSliderValue;
private bool _wasPlayingOnScrub;
Animation _ani;
bool _isOvered = true;
void Start () {
_btnDownLoad = this.transform.Find("BtnDownload").GetComponent<Button>();
_btnPlay = this.transform.Find("BtnPlay").GetComponent<Button>();
_btnStop = this.transform.Find("BtnStop").GetComponent<Button>();
_btnScreen = this.transform.Find("AVProVideo/BtnScreen").GetComponent<Button>();
_mp = GameObject.Find("MediaPlayer").GetComponent<MediaPlayer>();
_sliVideo = this.transform.Find("SliVideo").G