Unity企业内训(目录及课程链接)(Yanlz+Unity+Training+)

《Unity企业内训》

版本

作者

参与者

完成日期

备注

Unity_Training_V01_1.0

严立钻

 

2018.09.11

 

 

 

 

 

 

 

##《Unity企业内训》发布说明:

++++“Unity企业内训”是对企业内非程序员岗位的Unity普及,比如产品运营等,让相关人员熟悉Unity开发过程,更了解程序员的开发流程和技能点;有利于沟通交流和产品需求提出及优化;

++++“Unity企业内训”定位是非程序员岗位,再次声明:程序员请绕行,产品运营美术等请进入

 

 

 

 

##《Unity企业内训》目录:

#第1讲:Unity中C#开发基础

++++Unity企业内训(第1讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82634733

 

#第2讲:Unity引擎基础

++++Unity企业内训(第2讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82861180

 

#第3讲:Unity面向组件开发

++++Unity企业内训(第3讲)https://blog.csdn.net/VRunSoftYanlz/article/details/82927699

 

#第4讲:Unity物理系统

++++Unity企业内训(第4讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83479776

 

#第5讲:UGUI

++++Unity企业内训(第5讲)https://blog.csdn.net/VRunSoftYanlz/article/details/83963811

 

#第6讲:Unity动画系统

++++Unity企业内训(第6讲)https://blog.csdn.net/VRunSoftYanlz/article/details/84207696

 

#第7讲:Unity特效渲染

 

 

 

#第8讲:Unity数据存储

 

 

 

#第9讲:Unity中Sqlite数据库

 

 

 

#第10讲:Unity中的资源管理

 

 

 

#第11讲:Unity中的性能优化

 

 

 

#第12讲:Unity网络

 

 

 

#第13讲:设计模式

 

 

 

#第14讲:UML类图

 

 

 

#第15讲:Shader编程

 

 

 

#第16讲:游戏框架

 

 

 

#第17讲:Lua热更新

 

 

 

#第18讲:UnityAPI

 

 

 

#第19讲:VIVE开发

 

 

 

#第20讲:Oculus开发

 

 

 

#第21讲:Unity案例分析

 

 

 

#第22讲:VRTK跨平台开发

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++Unity企业内训(目录)https://blog.csdn.net/VRunSoftYanlz/article/details/82634668

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

++++框架知识点https://blog.csdn.net/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇)https://blog.csdn.net/VRunSoftYanlz/article/details/80630325

++++设计模式简单整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML类图https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++Unity知识点0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础https://blog.csdn.net/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发https://blog.csdn.net/vrunsoftyanlz/article/details/78881752

++++Unity物理系统https://blog.csdn.net/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发https://blog.csdn.net/vrunsoftyanlz/article/details/78882034

++++UGUI基础https://blog.csdn.net/vrunsoftyanlz/article/details/78884693

++++UGUI进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78884882

++++UGUI综合https://blog.csdn.net/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础https://blog.csdn.net/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统https://blog.csdn.net/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染https://blog.csdn.net/vrunsoftyanlz/article/details/78886403

++++Unity数据存储https://blog.csdn.net/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW类和协程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity网络https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委托https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

++++C#接口https://blog.csdn.net/vrunsoftyanlz/article/details/78631122

++++C#静态类https://blog.csdn.net/vrunsoftyanlz/article/details/78630979

++++C#中System.String类https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#数据类型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键https://blog.csdn.net/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体https://blog.csdn.net/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++JSON数据结构https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

--_--VRunSoft:lovezuanzuan--_--

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Unity 中,可以使用 Android 的 API 来读取本地图片。下面是一个简单的代码示例: ```csharp using UnityEngine; using System.IO; public class LoadLocalImage : MonoBehaviour { public string imagePath; void Start() { // 获取 Android 的 Context 对象 AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject context = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity").Call<AndroidJavaObject>("getApplicationContext"); // 读取图片文件 string filePath = Path.Combine(Application.streamingAssetsPath, imagePath); AndroidJavaObject file = new AndroidJavaObject("java.io.File", filePath); // 创建 Bitmap 对象 AndroidJavaClass bitmapFactory = new AndroidJavaClass("android.graphics.BitmapFactory"); AndroidJavaObject bitmap = bitmapFactory.CallStatic<AndroidJavaObject>("decodeFile", file.Call<string>("getAbsolutePath")); // 将 Bitmap 转换为 Texture2D 对象 byte[] byteArray = bitmap.Call<byte[]>("getNinePatchChunk"); Texture2D texture = new Texture2D(1, 1); texture.LoadImage(byteArray); // 在 Unity 中显示图片 GetComponent<Renderer>().material.mainTexture = texture; } } ``` 上面的代码中,`imagePath` 是图片文件在 StreamingAssets 目录下的相对路径。在 Android 中,需要获取 Context 对象来操作文件系统。首先,创建一个 `AndroidJavaClass` 对象来获取 UnityPlayer 类,然后调用 `currentActivity` 方法获取当前 Activity 对象(即 UnityPlayerActivity),最后调用 `getApplicationContext` 方法获取 Context 对象。然后,使用 `java.io.File` 类读取图片文件。接着,使用 `android.graphics.BitmapFactory` 类创建 Bitmap 对象,并调用 `decodeFile` 方法解码图片文件。最后,将 Bitmap 转换为 Texture2D 对象,并在 Unity 中显示图片。

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