Understanding Personalized Accessibility through Teachable AI


在这里插入图片描述

一、本文工作

在这里插入图片描述

二、相关工作

在这里插入图片描述

1. Interactive Machine Learning

  • Saleema Amershi, Maya Cakmak, William Bradley Knox, and Todd Kulesza. 2014. Power to the People: The Role of Humans in Interactive Machine Learning. AI Magazine 35, 4: 105–120.
  • Gonzalo Ramos, Christopher Meek, Patrice Simard, Jina Suh, and Soroush Ghorashi. 2020. Interactive machine teaching: a human-centered approach to building machine-learned models. Human–Computer Interaction 35, 5–6: 413–451.
  • Rebecca Fiebrink, Perry R. Cook, and Dan Trueman. 2011. Human model evaluation in interactive supervised learning. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 147–156.
  • Téo Sanchez, Baptiste Caramiaux, Jules Françoise, Frédéric Bevilacqua, and Wendy E. Mackay. 2021. How do People Train a Machine? Proceedings of the ACM on Human-Computer Interaction 5, CSCW1: 1–26.
  • Michelle Carney, Barron Webster, Irene Alvarado, Kyle Phillips, Noura Howell, Jordan Grifth, Jonas Jongejan, Amit Pitaru, and Alexander Chen. 2020. Teachable machine: Approachable Web-based tool for exploring machine learning classifcation. In The 2020 CHI EA Conference on Human Factors in Computing Systems, 1–8.

2. Teachable AI for Disablity

  • Hernisa Kacorri. 2017. Teachable machines for accessibility. ACM SIGACCESS
    Accessibility and Computing 119: 10–18.
  • Simon Katan, Mick Grierson, and Rebecca Fiebrink. 2015. Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People. In Proceedings of the 33rd Annual ACM Conference on Human
    Factors in Computing Systems, 251–254.
  • Steven M. Goodman, Ping Liu, Dhruv Jain, Emma J. McDonnell, Jon E. Froehlich, and Leah Findlater. 2021. Toward User-Driven Sound Recognizer Personalization with People Who Are d/Deaf or Hard of Hearing. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, 2: 1–23
  • Yuri Nakao and Yusuke Sugano. 2020. Use of Machine Learning by Non-Expert DHH People: Technological Understanding and Sound Perception. In Proceedings of the 11th Nordic Conference on Human-ComputerInteraction: Shaping Experiences, Shaping Society, 1–12.
  • Dragan Ahmetovic, Daisuke Sato, Uran Oh, Tatsuya Ishihara, Kris Kitani, and Chieko Asakawa. 2020. Recog: Supporting blind people in recognizing personal objects. In Proceedings of the 2020 CHI Conference on Human Factors in Computing
    Systems, 1–12
  • Jonggi Hong, Jaina Gandhi, Ernest Essuah Mensah, Farnaz Zamiri Zeraati, Ebrima Haddy Jarjue, Kyungjun Lee, and Hernisa Kacorri. 2022. Blind Users Accessing Their Training Images in Teachable Object Recognizers.
  • Hernisa Kacorri, Kris M. Kitani, Jefrey P. Bigham, and Chieko Asakawa. 2017. People with visual impairment training personal object recognizers: Feasibility and challenges. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 5839–5849.
  • Kyungjun Lee, Abhinav Shrivastava, and Hernisa Kacorri. 2020. Hand-Priming in Object Localization for Assistive Egocentric Vision. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 3422-3432.

3. Few-Shot Learning

  • Luisa Zintgraf, Kyriacos Shiarli, Vitaly Kurin, Katja Hofmann, and Shimon Whiteson. 2019. Fast Context Adaptation via Meta-Learning. In Proceedings of the ICML Conference on Machine Learning, 7693–7702.
  • Daniela Massiceti, Luisa Zintgraf, John Bronskill, Lida Theodorou, Matthew Tobias Harris, Edward Cutrell, Cecily Morrison, Katja Hofmann, and Simone Stumpf. 2021. ORBIT: A Real-World Few-Shot Dataset for Teachable Object Recognition.

三、系统细节

1. 用例描述

在这里插入图片描述

2. 系统架构

在这里插入图片描述

  • 27
    点赞
  • 23
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值