public class DrayLine : MonoBehaviour {
private LineRenderer line;
void Start () {
//获取自身LineRenderer组件
line = GetComponent<LineRenderer>();
//设置顶点数
line.positionCount =3;
//设置宽度
//line.SetWidth(1, 2);
line.startWidth = 0.1f;
line.endWidth = 1;
//设置颜色
line.startColor = Color.blue;
line.endColor = Color.red;
}
void Update () {
//给lineRenderer组件坐标
line.SetPosition(0, GameObject.Find("Cube1").transform.position);
line.SetPosition(1, GameObject.Find("Cube2").transform.position);
line.SetPosition(2, GameObject.Find("Cube3").transform.position);
}
}
private LineRenderer line;
void Start () {
//获取自身LineRenderer组件
line = GetComponent<LineRenderer>();
//设置顶点数
line.positionCount =3;
//设置宽度
//line.SetWidth(1, 2);
line.startWidth = 0.1f;
line.endWidth = 1;
//设置颜色
line.startColor = Color.blue;
line.endColor = Color.red;
}
void Update () {
//给lineRenderer组件坐标
line.SetPosition(0, GameObject.Find("Cube1").transform.position);
line.SetPosition(1, GameObject.Find("Cube2").transform.position);
line.SetPosition(2, GameObject.Find("Cube3").transform.position);
}
}