unity中通过touch旋转、放大和缩小物体以及滑动方向的判断这个需求在游戏开发中也是非常频繁,话不多说直接上代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TouchRotateScale : MonoBehaviour {
// 本案例主要是unity中touch事件的应用,如左右滑动旋转角色,放大缩小角色,判断左滑还是右滑
public GameObject Player;
Touch oldTouch1,oldTouch2;
Vector2 beginPos;
public Text Tips;
void Start ()
{
}
void Update ()
{
if (Input.touchCount<=0)
{
return;
}
//单点触摸
if (Input.touchCount==1)
{
Touch touch = Input.GetTouch(0);
Vector2 pos = touch.deltaPosition;
//左右旋转:
Player.transform.Rotate(Vector3.down * pos.x, Space.World);
//上下旋转
Player.transform.Rotate(Vector3.right * pos.y, Space.World);
}
//两点触摸
Touch newTouch1 = Input.GetTouch(0);
Touch newTouch2 = Input.GetTouch(1);
//第二点开始进行触摸,但是只做记录,不进行处理
if (newTouch2.phase==TouchPhase.Began)
{
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
return;
}
//此时两点已经开始有移动
//计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);
//两个距离之差,为正表示放大手势, 为负表示缩小手势
float offset = newDistance - oldDistance;
//放大因子, 一个像素按 0.01倍来算(100可调整)
float scaleFactor = offset / 100;
Vector3 scale = new Vector3(Player.transform.localScale.x + scaleFactor,
Player.transform.localScale.y + scaleFactor,
Player.transform.localScale.z + scaleFactor);
//我这里设置的最小缩放到 0.3 倍 (根据个人项目调整)
if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f)
{
Player.transform.localScale = scale;
}
//记住最新的触摸点,下次使用
oldTouch1 = newTouch1;
oldTouch2 = newTouch2;
//判断滑动方向
TouchDirection();
}
//---------------判断是左滑右滑等----------------------
void TouchDirection()
{
if (Input.touchCount<=0)
{
return;
}
if (Input.touchCount==1)
{
if (Input.GetTouch(0).phase==TouchPhase.Began)
{
beginPos = Input.GetTouch(0).deltaPosition;
}
if (Input.GetTouch(0).phase==TouchPhase.Ended && Input.GetTouch(0).phase!=TouchPhase.Canceled)
{
Vector2 pos = Input.GetTouch(0).deltaPosition;
//判断滑动的方向(左右滑动还是上下滑动)
if (Mathf.Abs(beginPos.x=pos.x)>Mathf.Abs(beginPos.y=pos.y))//左右滑动
{
if (beginPos.x>pos.x)
{
Debug.Log("向左滑动");
Tips.text = "向左滑动";
}
else
{
Debug.Log("向右滑动");
Tips.text = "向右滑动";
}
}
else //上下滑动
{
if (beginPos.y > pos.y)
{
Debug.Log("向下滑动");
Tips.text = "向下滑动";
}
else
{
Debug.Log("向上滑动");
Tips.text = "向上滑动";
}
}
}
}
}
}