[一]Unity接入Steam技术[获取头像和好友列表信息]

本文介绍了如何在Unity中接入Steam平台,重点讲解了获取用户头像和好友列表信息的实现过程,为游戏开发中的社交功能提供支持。
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using Steamworks;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ys.UI;

namespace Ys.SteamSdk
{
  [System.Serializable]
  public class SteamBaseInfo
  {
    public CSteamID steamId;
    public Texture2D downloadedAvatar;
    public string NickName;
    public EPersonaState personaState;
  }
  public class SteamBase : MonoBehaviour
  {
    public AppId_t AppId = (AppId_t)1109040;
    public static SteamBase Instance { get; set; }
    [Header("查询好友的条件")]
    public EFriendFlags eFriendFlags = EFriendFlags.k_EFriendFlagAll;
    public SteamBaseInfo Ower//自己的信息
    {
      get
      {
        return AllMySteamUsersInfosList[0];
      }
    }
    [Header("所有[满足条件]好友[包含自己]")]
    public List<SteamBaseInfo> AllMySteamUsersInfosList = new List<SteamBaseInfo>();

    public List<SteamBaseInfo> GetOnlySteamFridendUsersList//除了你以外你的所有[满足条件]朋友
    {
      get
      {
        List<SteamBaseInfo> tempList = new List<SteamBaseInfo>();
        foreach (var item in AllMySteamUsersInfosList)
        {
          tempList.Add(item);
        }
        tempList.RemoveAt(0);
        if (tempList.Count == 0)
        {
          return AllMySteamUsersInfosList;
        }
        else
        {
          return tempList;
        }
      }
    }

    private Coroutine DownLoadSteamAvtorCoroutine;
    [HideInInspector]
    public Texture2D DownLoadSteamAvtorTex_Temp;
    public SteamBaseInfo GetSteamBaseInfoBySteamId(CSteamID cSteamID)
    {
      foreach (var item in AllMySteamUsersInfosList)
      {
        if (item.steamId == cSteamID)
        {
          return item;
        }
      }
      return default(SteamBaseInfo);
    }
    void Awake()
    {
      Instance = this;

    }
    void Start()
    {
      SteamFridends.Instance.UpdateFridendListEvent += UpdateSteamFridendInfo;
      //本地自己
      CSteamID csid = SteamApps.GetAppOwner();
      SteamBaseInfo ower = new SteamBaseInfo
      {
        steamId = csid,
        downloadedAvatar = null,
        NickName = SteamFriends.GetFriendPersonaName(csid),
        personaState = SteamFriends.GetFriendPersonaState(csid)
      };
      AllMySteamUsersInfosList.Add(ower);
      //其他朋友
      for (int i = 0; i < SteamFriends.GetFriendCount(eFriendFlags); i++)
      {
        CSteamID steamid = SteamFriends.GetFriendByIndex(i, eFriendFlags);
        if (SteamApps.BIsSubscribedApp(AppId))//必须拥有本产品的好友
        {
          AllMySteamUsersInfosList.Add(new SteamBaseInfo
          {
            steamId = steamid,
    
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