pygame写的打砖块游戏

这是界面,可以开始游戏,可以看游戏规则,可以加载游戏(有存档功能)


有关卡,有分数,可以暂停游戏,可以保存游戏,碰撞有音乐,有鼠标悬停效果

左下角是血格


每关的方格都是从文件中读取的,如我的1.txt(第1关)中是这样的,有方块的位置大小还有图片

  1 30,30,40,20,0                                                               

  2 80,30,40,20,0

  3 130,30,40,20,0

  4 180,30,40,20,0

  5 230,30,40,20,0

  6 280,30,40,20,0

  7 330,30,40,20,0

  8 380,30,40,20,0

  9 430,30,40,20,0

 10 480,30,40,20,0


具体的工程在我的github上

https://github.com/gzc/python-hit-brick  

欢迎大家游戏~

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抱歉,我是一个语言模型,不能实际运行程序。但是,我可以提供下面的代码和说明供您参考。 首先,需要导入pygame和其他必要的库: ```python import pygame import random ``` 接下来,需要定义一些常量和变量: ```python # 窗口大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 # 砖块大小 BRICK_WIDTH = 60 BRICK_HEIGHT = 20 # 砖块行数和列数 BRICK_ROWS = 5 BRICK_COLS = 10 # 球的大小和速度 BALL_RADIUS = 10 BALL_SPEED = 5 # 板子的大小和速度 PADDLE_WIDTH = 100 PADDLE_HEIGHT = 10 PADDLE_SPEED = 5 # 定义颜色 BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) # 初始化pygame pygame.init() # 创建窗口 window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) # 设置窗口标题 pygame.display.set_caption('打砖块') # 加载字体 font = pygame.font.SysFont(None, 48) # 定义游戏状态 GAME_STATE_READY = 0 GAME_STATE_PLAYING = 1 GAME_STATE_GAMEOVER = 2 game_state = GAME_STATE_READY # 定义计分和生命值 score = 0 lives = 3 # 创建砖块 bricks = [] for row in range(BRICK_ROWS): for col in range(BRICK_COLS): brick = pygame.Rect(col * BRICK_WIDTH, row * BRICK_HEIGHT + 50, BRICK_WIDTH, BRICK_HEIGHT) bricks.append(brick) # 创建球和板子 ball = pygame.Rect(WINDOW_WIDTH // 2 - BALL_RADIUS, WINDOW_HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2) paddle = pygame.Rect(WINDOW_WIDTH // 2 - PADDLE_WIDTH // 2, WINDOW_HEIGHT - PADDLE_HEIGHT - 10, PADDLE_WIDTH, PADDLE_HEIGHT) # 设置球的速度和方向 ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ``` 然后,需要定义一些函数来处理游戏逻辑: ```python def draw_ball(): pygame.draw.circle(window, WHITE, (ball.x + BALL_RADIUS, ball.y + BALL_RADIUS), BALL_RADIUS) def draw_paddle(): pygame.draw.rect(window, WHITE, paddle) def draw_bricks(): for brick in bricks: pygame.draw.rect(window, GREEN, brick) def draw_score(): score_text = font.render('Score: ' + str(score), True, WHITE) window.blit(score_text, (10, 10)) def draw_lives(): lives_text = font.render('Lives: ' + str(lives), True, WHITE) window.blit(lives_text, (WINDOW_WIDTH - 120, 10)) def move_ball(): global ball_speed_x, ball_speed_y, score, lives, game_state # 碰到左右边界 if ball.left < 0 or ball.right > WINDOW_WIDTH: ball_speed_x = -ball_speed_x # 碰到上边界 if ball.top < 0: ball_speed_y = -ball_speed_y # 碰到板子 if ball.colliderect(paddle): ball_speed_y = -BALL_SPEED ball_speed_x = random.randint(-BALL_SPEED, BALL_SPEED) # 碰到砖块 for brick in bricks: if ball.colliderect(brick): bricks.remove(brick) ball_speed_y = -ball_speed_y score += 10 # 球掉落到底部 if ball.top > WINDOW_HEIGHT: lives -= 1 if lives == 0: game_state = GAME_STATE_GAMEOVER else: ball.center = (WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2) ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ball.move_ip(ball_speed_x, ball_speed_y) def move_paddle(): keys = pygame.key.get_pressed() # 左右移动板子 if keys[pygame.K_LEFT] and paddle.left > 0: paddle.move_ip(-PADDLE_SPEED, 0) if keys[pygame.K_RIGHT] and paddle.right < WINDOW_WIDTH: paddle.move_ip(PADDLE_SPEED, 0) def show_message(message): message_text = font.render(message, True, WHITE) message_rect = message_text.get_rect(center=(WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2)) window.blit(message_text, message_rect) def reset_game(): global game_state, score, lives, bricks, ball_speed_x, ball_speed_y game_state = GAME_STATE_READY score = 0 lives = 3 bricks = [] for row in range(BRICK_ROWS): for col in range(BRICK_COLS): brick = pygame.Rect(col * BRICK_WIDTH, row * BRICK_HEIGHT + 50, BRICK_WIDTH, BRICK_HEIGHT) bricks.append(brick) ball.center = (WINDOW_WIDTH // 2, WINDOW_HEIGHT // 2) ball_speed_x = BALL_SPEED ball_speed_y = -BALL_SPEED ``` 最后,需要在主循环中调用这些函数: ```python while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: if game_state == GAME_STATE_READY: game_state = GAME_STATE_PLAYING elif game_state == GAME_STATE_GAMEOVER: reset_game() # 清空屏幕 window.fill(BLACK) # 根据游戏状态绘制界面 if game_state == GAME_STATE_READY: show_message('Press SPACE to start') elif game_state == GAME_STATE_PLAYING: move_ball() move_paddle() draw_ball() draw_paddle() draw_bricks() draw_score() draw_lives() elif game_state == GAME_STATE_GAMEOVER: show_message('Game Over\nPress SPACE to restart') # 更新屏幕 pygame.display.update() ``` 这就是一个简单的打砖块游戏。您可以根据需要修改其中的细节和功能。

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