Unity上传图片,返回JSON类型数据,解JSON

using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System;
using System.Timers;
using System.IO;
using UnityEngine.UI;

[System.Serializable]
public class ModelTest
{
    public string status;
    public string msg;
}
public class UpLoadPhoto : MonoBehaviour
{
#if UNITY_EDITOR
    string url = "http://XXX/upgif.php";
#else
    string url = "http://XXX/upgif.php";
#endif

    public static Action<Texture2D> UploadDone;
    [HideInInspector]
    public string tt;

    byte[] obj = null;

    public static UpLoadPhoto Instance;
    public static UpLoadPhoto _instance
    {
        get
        {
            if (Instance == null)
            {
                Instance = FindObjectOfType(typeof(UpLoadPhoto)) as UpLoadPhoto;
            }
            return Instance;
        }
    }


    void Start()
    {

    }


    void Update()
    {

    }



    public void CS_Btn0(int PhotoName)
    {
        StartCoroutine(GetScreen(true, PhotoName + "_1", @"D:\a1\" + PhotoName + "_1.jpg"));
    }



    public IEnumerator GetScreen(bool cuttop, string ObjName, string path)
    {
        Debug.Log("-------------------------------------------------");
        obj = ReadPNG(path);
        yield return new WaitForSeconds(2f);
        //上传服务器
        WWWForm form = new WWWForm();
        form.AddField("filename", ObjName);
        form.AddBinaryData("post", obj);
        WWW www = new WWW(url, form);
        yield return www;

        if (!string.IsNullOrEmpty(www.error))
        {
            Debug.LogError(www.error);
        }
        else
        {
            Debug.Log("上传完成1---" + www.text + "---");
            string tt = www.text;
            tt = tt.Trim();
            Debug.Log("上传完成2---" + tt + "---");
            if (tt != null)
            {
                if (M_paizhao._instance.jpg_name >= 4)
                {
                    ModelTest MT = JsonUtility.FromJson<ModelTest>(tt);
                    if (MT!=null)
                    {
                        Debug.Log("MT--" + MT.msg);
                    }
                }
            }
        }
    }

    public static byte[] ReadPNG(string path)
    {
        FileStream fileStream = new FileStream(path, FileMode.Open, System.IO.FileAccess.Read);

        fileStream.Seek(0, SeekOrigin.Begin);

        byte[] binary = new byte[fileStream.Length]; //创建文件长度的buffer   
        fileStream.Read(binary, 0, (int)fileStream.Length);

        fileStream.Close();

        fileStream.Dispose();

        fileStream = null;


        return binary;
    }




}

 

  • 2
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

奇大可

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值