itweenpath 按路径运动。
iTween.MoveTo(gameObject,iTween.Hash("path",iTweenPath.GetPath("newpath"),"time",4,"delay",0.5f,"easeType",iTween.EaseType.linear ,"loopType","pingpong"));
“path”,itweenpath.getpath("")
"speed",
"time",
"easeType",itween.easeType.linear //"linear" 匀速(路径点最好是均匀的,要不然也不是匀速的)
“looptype”,itween.looptype.loop