关于VRML中的旋转(orientation或rotation)

关于VRML中的旋转

1。 ViewPoint的orientation

orientation x y z deta
前3个值是一个坐标(x, y, z),这个坐标和 (0, 0, 0)连起来,
就是一个从(0, 0, 0)指向(x, y, z)的一个向量M,也就是说它
只有方向,没有位置。
在position这个点,以向量M为中心轴,转动角度deta,就能确定
此视点的方向了。
如果deta > 0,逆时针转视角;
deta < 0,则顺时针转视角。

#VRML V2.0 utf8

Viewpoint
{
                position 0 0 20 #视点所在的坐标
                orientation  0 1 0 0.78 #确定一个Y正向的向量,逆时针45度转,看球
                #orientation  0 1 0 0 #正常视角,正对着方块
                #orientation  0 1 0 -0.78 #右转45度,看圆柱
}

Transform #原点负轴上的球
{
                translation -10 0 0
                children
                [
                                Shape
                                {
                                                appearance Appearance {} #灰色
                                                geometry Sphere
                                                {
                                                                radius 1
                                                }
                                }
                ]
}

Transform #原点上的方块,绿色
{
        translation 0 0 0
                children
                [
                                Shape
                                {
                                                appearance Appearance
                                                {
                                                                material Material
                                                                {
                                                                                diffuseColor 0 1 0
                                                                }
                                                }
                                                geometry Box
                                                {
                                                                size 2 2 2
                                                }
                                }
        ]
}

Transform #X正轴上的圆柱,blue
{
        translation 10 0 0
        children
        [
                Shape
                {
                        appearance Appearance
                        {
                                material Material
                                {
                                        diffuseColor 0 0 1
                                }
                        }
                        geometry Cylinder
                        {
                                radius 1
                                height 2
                        }
                }
        ]
}

2。造型中的rotation。举例Transform
rotation x y z deta
造型在它所在的位置,绕(0,0,0)->(x,y,z)向量旋转deta弧度。
deta>0,逆时针;
deta<0,顺时针。

#VRML V2.0 utf8
Transform
{
        translation 8 0 0 #先translation,再rotaion.
        rotation 0 0 1 -0.78 #看到圆柱向左倾
        #rotation 0 0 1 0.78 #右倾
        children
        [
                Shape
                {
                        appearance Appearance
                        {
                                material Material
                                {
                                        diffuseColor 0 0 1
                                }
                        }
                        geometry Cylinder
                        {
                                radius 1
                                height 2
                        }
                }
        ]
}

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这是一个wrl文件可以用来学习vrml #VRML V2.0 utf8 EXTERNPROTO BlaxxunZone [ eventIn MFNode addEvents eventIn MFNode removeEvents exposedField MFNode events ][ "shared.wrl#BlaxxunZone", "http://www.blaxxun.com/vrml/protos/shared.wrl#BlaxxunZone" ] EXTERNPROTO SharedEvent [ exposedField SFString name # for accessing a special event eventIn SFColor colorFromServer eventOut SFColor colorToServer eventIn SFColor set_color eventOut SFColor color_changed eventIn SFRotation rotationFromServer eventOut SFRotation rotationToServer eventIn SFRotation set_rotation eventOut SFRotation rotation_changed eventOut SFString string_changed eventIn SFString stringFromServer ] [ "shared.wrl#SharedEvent", "http://www.blaxxun.com/vrml/protos/shared.wrl#SharedEvent" ] DEF SharedZone BlaxxunZone { events [ DEF SharedColor SharedEvent { name "newColor" } DEF SharedRotation SharedEvent { name "newRotation" } ] } DEF BoxSwitch Switch { whichChoice 0 choice [ DEF BoxRotation Transform { children [ Shape { # 红色立方体 appearance Appearance { material DEF BoxColor Material { diffuseColor 1 0 0 } } geometry Box { } } ] } ] } # 此球体用来更换颜色 Transform { translation -4 0 0 children [ Shape { appearance Appearance { material Material { diffuseColor 0 0 1 } } geometry Sphere {} }, DEF ColorSensor TouchSensor {}, DEF ColorScript Script { eventIn SFTime clicked eventIn SFString changeColor eventOut SFColor color_changed eventOut SFColor color_changed_from_bot url "vrmlscript: function clicked (value, time) { color_changed = new SFColor(Math.random(),Math.random(),Math.random()); } function changeColor (value, time) { tempColor = new SFColor(1,0,0); temp = new SFString(value); pos1 = 7; for (i=0; i<3;i++){ temp2 = new SFString(temp.substring(pos1,pos1+1)); if (temp2 == '1') tempColor[i] = 1; pos2 = temp.indexOf(' ',pos1); pos1 = pos2+1; } color_changed_from_bot = tempColor; } " } ] } # 此锥体用来旋转更换 Transform { translation 4 0 0 children [ Shape { appearance Appearance { material Material { diffuseColor 0 0 1 } } geometry Cone {} }, DEF RotSensor TouchSensor {}, DEF RotationScript Script { field MFString newurl [ "OnEvent( par1, par2 )" ] # field MFString newurl [ "javascript:OnJSEvent( )" ] field MFString param [ "" "" ] eventIn SFTime clicked eventIn SFTime set_string eventOut SFRotation rotation_changed url "vrmlscript: function clicked (value, time) { angle = Math.random()*6.283; rotation_changed = new SFRotation(0,1,0,angle); } function set_string (value, time) { newurl[0] = 'OnEvent ( ' + 'your par1 ' + ',' + 'your par2' + ')'; Browser.loadURL (newurl,param); } " } ] } Transform { translation 0 -3 0 children [ DEF ChangeString Text { string "ChangeString" } ] } Script { url "vrmlscript: function initialize() { }" } #ROUTE RotSensor.touchTime TO RotationScript.clicked ROUTE RotSensor.touchTime TO RotationScript.set_string #ROUTE RotationScript.rotation_changed TO SharedRotation.set_rotation ROUTE RotationScript.rotation_changed TO BoxRotation.set_rotation ROUTE SharedRotation.rotation_changed TO BoxRotation.rotation ROUTE ColorSensor.touchTime TO ColorScript.clicked ROUTE ColorScript.color_changed TO SharedColor.set_color ROUTE SharedColor.color_changed TO BoxColor.diffuseColor ROUTE ColorScript.color_changed_from_bot TO BoxColor.diffuseColor ROUTE SharedColor.string_changed TO ColorScript.changeColor
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