https://blog.csdn.net/u011484013/article/details/53069354
今天学习一下如何实现UGUI 2dUI跟随3d物体移动的效果
创建cube,创建Image。image作为血条,跟随cube移动
在cube上面添加脚本
using UnityEngine;
using System.Collections;
public class FlowTest : MonoBehaviour {
public RectTransform rectBloodPos; public int offstex; public int offsety; // Update is called once per frame void Update () { //get ScreenPoint...Important Vector2 vec2 = Camera.main.WorldToScreenPoint (this.gameObject.transform.position); rectBloodPos.anchoredPosition = new Vector2 (vec2.x-Screen.width/2+0, vec2.y-Screen.height/2+60);//控制偏移量 //rectBloodPos.anchoredPosition = vec2 + new Vector2(offstex,offsety); } }
运行效果:
3d物体跟随移动的另一种实现方式:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoveFlow : MonoBehaviour { public Transform gob3d;//3d物体 public RectTransform image;//2dUI public Canvas cav;//sdUI 所在的canvas // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector2 screenPos = Camera.main.WorldToScreenPoint (gob3d.position); Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle (image, screenPos, cav.worldCamera, out globalMousePos)) { image.position = globalMousePos; } } }