//demo10 绘制线宽
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/LineWidth>
osg::ref_ptr<osg::Node> createLine();
void main()
{
osgViewer::Viewer viewer;
osg::Group *root = new osg::Group();
root->addChild(createLine().get());
viewer.setSceneData(root);
viewer.realize();
viewer.run();
}
osg::ref_ptr<osg::Node> createLine()
{
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::ref_ptr<osg::LineWidth> LineSize = new osg::LineWidth;
LineSize->setWidth(10.0);
geom->getOrCreateStateSet()->setAttributeAndModes(LineSize.get(),osg::StateAttribute::ON);
osg::ref_ptr<osg::Vec3Array> v= new osg::Vec3Array;
geom->setVertexArray(v.get());
v->push_back(osg::Vec3(-1.f,0.f,-1.f));
v->push_back(osg::Vec3(1.f,0.f,-1.f));
v->push_back(osg::Vec3(1.f,0.f,1.f));
v->push_back(osg::Vec3(-1.f,0.f,1.f));
osg::ref_ptr<osg::Vec4Array> c= new osg::Vec4Array;
geom->setColorArray(c.get());
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
c->push_back(osg::Vec4(1.f,0.f,0.f,1.f));
c->push_back(osg::Vec4(0.f,1.f,0.f,1.f));
c->push_back(osg::Vec4(0.f,0.f,1.f,1.f));
c->push_back(osg::Vec4(1.f,1.f,1.f,1.f));
osg::ref_ptr<osg::Vec3Array> n = new osg::Vec3Array;
geom->setNormalArray(n.get());
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
n->push_back(osg::Vec3(0.f,-1.f,0.f));
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,4));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(geom.get());
return geode.get();
}
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/LineWidth>
osg::ref_ptr<osg::Node> createLine();
void main()
{
osgViewer::Viewer viewer;
osg::Group *root = new osg::Group();
root->addChild(createLine().get());
viewer.setSceneData(root);
viewer.realize();
viewer.run();
}
osg::ref_ptr<osg::Node> createLine()
{
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
osg::ref_ptr<osg::LineWidth> LineSize = new osg::LineWidth;
LineSize->setWidth(10.0);
geom->getOrCreateStateSet()->setAttributeAndModes(LineSize.get(),osg::StateAttribute::ON);
osg::ref_ptr<osg::Vec3Array> v= new osg::Vec3Array;
geom->setVertexArray(v.get());
v->push_back(osg::Vec3(-1.f,0.f,-1.f));
v->push_back(osg::Vec3(1.f,0.f,-1.f));
v->push_back(osg::Vec3(1.f,0.f,1.f));
v->push_back(osg::Vec3(-1.f,0.f,1.f));
osg::ref_ptr<osg::Vec4Array> c= new osg::Vec4Array;
geom->setColorArray(c.get());
geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
c->push_back(osg::Vec4(1.f,0.f,0.f,1.f));
c->push_back(osg::Vec4(0.f,1.f,0.f,1.f));
c->push_back(osg::Vec4(0.f,0.f,1.f,1.f));
c->push_back(osg::Vec4(1.f,1.f,1.f,1.f));
osg::ref_ptr<osg::Vec3Array> n = new osg::Vec3Array;
geom->setNormalArray(n.get());
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
n->push_back(osg::Vec3(0.f,-1.f,0.f));
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINE_LOOP,0,4));
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(geom.get());
return geode.get();
}