.unity3d格式打包与解包
打包
打包主要用到BuildPipeline.BuildAssetBundle
bt = BuildTarget.StandaloneWindows
string path = EditorUtility.SaveFilePanel("Save Resource", targetDir, saveFileName, "unity3d");
Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, options, bt);
解包
解包主要用到WWW
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