最近要做个东西,里面需要用多点触摸的形式跟模型进行交互
首先,
在MainCamera上添加 Physics Raycaster
然后,
在模型上添加EventTrigger
在模型上添加脚本ShiYe
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class ShiYe : MonoBehaviour { // Use this for initialization void Start () { AddTriggersListener(this.gameObject, EventTriggerType.PointerEnter, logoSelectFunc); } private void logoSelectFunc(BaseEventData arg0) { Debug.Log("aaa"); } // Update is called once per frame void Update () { } private void AddTriggersListener(GameObject obj, EventTriggerType eventID, UnityAction<BaseEventData> action) { EventTrigger trigger = obj.GetComponent<EventTrigger>(); if (trigger == null) { trigger = obj.AddComponent<EventTrigger>(); } if (trigger.triggers.Count == 0) { trigger.triggers = new List<EventTrigger.Entry>(); } UnityAction<BaseEventData> callback = new UnityAction<BaseEventData>(action); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = eventID; entry.callback.AddListener(callback); trigger.triggers.Add(entry); } }
现在再拿鼠标从模型上划过去 就会看到输出aaa了