为了计算矩形框与直线的交点P1、P2,需要分别计算矩形4条边与直线的交点。
bool
getCrossPoint(
std::pair<cv::Point2i, cv::Point2i> &out,
cv::Rect2i rc, cv::Point2i p1, cv::Point2i p2)
{
// LOG(INFO) << "getCrossPoint: begin";
std::vector<cv::Point2i> pts;
cv::Point2i ptt;
if (getCrossPoint(ptt, p1, p2,
cv::Point2i(rc.x, rc.y),
cv::Point2i(rc.x + rc.width, rc.y)) &&
(ptt.x >= rc.x && ptt.x < rc.x + rc.width))
{
// LOG(INFO) << "getCrossPoint: ptt=" << ptt.x << "," << ptt.y;
pts.push_back(ptt);
}
cv::Point2i ptb;
if (getCrossPoint(ptb, p1, p2,
cv::Point2i(rc.x, rc.y + rc.height),
cv::Point2i(rc.x + rc.width, rc.y + rc.height)) &&
(ptb.x >= rc.x && ptb.x < rc.x + rc.width))
{
// LOG(INFO) << "getCrossPoint: ptb=" << ptb.x << "," << ptb.y;
pts.push_back(ptb);
}
cv::Point2i ptl;
if (getCrossPoint(ptl, p1, p2,
cv::Point2i(rc.x, rc.y),
cv::Point2i(rc.x, rc.y + rc.height)) &&
(ptl.y >= rc.y && ptl.y < rc.y + rc.height))
{
// LOG(INFO) << "getCrossPoint: ptl=" << ptl.x << "," << ptl.y;
pts.push_back(ptl);
}
cv::Point2i ptr;
if (getCrossPoint(ptr, p1, p2,
cv::Point2i(rc.x + rc.width, rc.y),
cv::Point2i(rc.x + rc.width, rc.y + rc.height)) &&
(ptr.y >= rc.y && ptr.y < rc.y + rc.height))
{
// LOG(INFO) << "getCrossPoint: ptr=" << ptr.x << "," << ptr.y;
pts.push_back(ptr);
}
// LOG(INFO) << "getCrossPoint:" << pts.size();
if (pts.size() >= 2)
{
out = std::make_pair(pts.front(), pts.back());
return true;
}
return false;
}
计算两条直线的交点,算法来源于python用opencv实现直线检测和计算交点,现翻译为C++实现。
bool
getCrossPoint(
cv::Point2i &out,
cv::Point2i p1, cv::Point2i p2,
cv::Point2i p3, cv::Point2i p4)
{
int x1 = p1.x;
int y1 = p1.y;
int x2 = p2.x;
int y2 = p2.y;
int x3 = p3.x;
int y3 = p3.y;
int x4 = p4.x;
int y4 = p4.y;
double k1, b1;
bool k1_None = false;
if (x2 - x1 == 0)
{
k1_None = true;
}
else
{
k1 = (double)(y2 - y1) / (double)(x2 - x1); //求出LineA斜率
b1 = (double)y1 - (double)x1 * k1;
}
double k2, b2;
bool k2_None = false;
if (x4 - x3 == 0)
{
k2_None = true;
b2 = 0;
}
else
{
k2 = (double)(y4 - y3) / (double)(x4 - x3); //求出LineB斜率
b2 = (double)y3 - (double)x3 * k2;
}
if (k1_None)
{
if (!k2_None)
{
out.x = x1;
out.y = k2 * x1 + b2;
LOG(INFO) << "1 x=" << out.x << ", y=" << out.y;
return true;
}
}
else if (k2_None)
{
out.x = x3;
out.y = k1 * x3 + b1;
LOG(INFO) << "2 x=" << out.x << ", y=" << out.y;
return true;
}
else if (k2 != k1)
{
out.x = (double)(b2 - b1) / (double)(k1 - k2);
out.y = k1 * (double)out.x + b1;
LOG(INFO) << "3 x=" << out.x << ", y=" << out.y;
return true;
}
out.x = 0;
out.y = 0;
return false;
}
最后发现OpenCV貌似自带了可以实现此功能的函数:cv::clipLine,后面验证一下。
/** @brief Clips the line against the image rectangle.
The function cv::clipLine calculates a part of the line segment that is entirely within the specified
rectangle. it returns false if the line segment is completely outside the rectangle. Otherwise,
it returns true .
@param imgSize Image size. The image rectangle is Rect(0, 0, imgSize.width, imgSize.height) .
@param pt1 First line point.
@param pt2 Second line point.
*/
CV_EXPORTS bool clipLine(Size imgSize, CV_IN_OUT Point& pt1, CV_IN_OUT Point& pt2);
/** @overload
@param imgSize Image size. The image rectangle is Rect(0, 0, imgSize.width, imgSize.height) .
@param pt1 First line point.
@param pt2 Second line point.
*/
CV_EXPORTS bool clipLine(Size2l imgSize, CV_IN_OUT Point2l& pt1, CV_IN_OUT Point2l& pt2);
/** @overload
@param imgRect Image rectangle.
@param pt1 First line point.
@param pt2 Second line point.
*/
CV_EXPORTS_W bool clipLine(Rect imgRect, CV_OUT CV_IN_OUT Point& pt1, CV_OUT CV_IN_OUT Point& pt2);