代码如下:
#include <stdio.h>
#define GLUT_DISABLE_ATEXIT_HACK
#include <gl/glut.h>
#pragma comment(lib, "glut32.lib")
GLfloat AngleX;
GLfloat AngleY;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
{
glRotatef(AngleX,1.0f,0.0f,0.0f);
glRotatef(AngleY,0.0f,1.0f,0.0f);
glBegin(GL_POLYGON); //前表面
glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)255);//颜色设置为白色
glVertex3f(50.0f,50.0f,50.0f);
glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)0);//颜色设置为黄色
glVertex3f(50.0f,-50.0f,50.0f);
glColor3ub((GLubyte)255,(GLubyte)0,(GLubyte)0);//颜色设置为红色
glVertex3f(-50.0f,-50.0f,50.0f);
glColor3ub((GLubyte)255,(GLubyte)0,(GLubyte)255);//颜色设置为白色
glVertex3f(-50.0f,50.0f,50.0f);
glEnd();
glBegin(GL_POLYGON); //后表面
glColor3f(0.0f,1.0f,1.0f);//颜色设置为青色
glVertex3f(50.0f,50.0f,-50.0f);
glColor3f(0.0f,1.0f,0.0f);//颜色设置为绿色
glVertex3f(50.0f,-50.0f,-50.0f);
glColor3f(0.0f,0.0f,0.0f);//颜色设置为黑色
glVertex3f(-50.0f,-50.0f,-50.0f);
glColor3f(0.0f,0.0f,1.0f);//颜色设置为蓝色
glVertex3f(-50.0f,50.0f,-50.0f);
glEnd();
glBegin(GL_POLYGON); //上表面
glColor3d(0.0,1.0,1.0);//颜色设置为青色
glVertex3f(50.0f,50.0f,-50.0f);
glColor3d(1.0,1.0,1.0);//颜色设置为白色
glVertex3f(50.0f,50.0f,50.0f);
glColor3d(1.0,0.0,1.0);//颜色设置为品红色
glVertex3f(-50.0f,50.0f,50.0f);
glColor3d(0.0,0.0,1.0);//颜色设置为蓝色
glVertex3f(-50.0f,50.0f,-50.0f);
glEnd();
glBegin(GL_POLYGON); //下表面
glColor3ub(0u,255u,0u);//颜色设置为绿色
glVertex3f(50.0f,-50.0f,-50.0f);
glColor3ub(255u,255u,0u);//颜色设置为黄色
glVertex3f(50.0f,-50.0f,50.0f);
glColor3ub(255u,0u,0u);//颜色设置为红色
glVertex3f(-50.0f,-50.0f,50.0f);
glColor3ub(0u,0u,0u);//颜色设置为黑色
glVertex3f(-50.0f,-50.0f,-50.0f);
glEnd();
glBegin(GL_POLYGON); //左表面
glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)255);//颜色设置为白色
glVertex3f(50.0f,50.0f,50.0f);
glColor3ub((GLubyte)0,(GLubyte)255,(GLubyte)255);//颜色设置为青色
glVertex3f(50.0f,50.0f,-50.0f);
glColor3ub((GLubyte)0,(GLubyte)255,(GLubyte)0);//颜色设置为绿色
glVertex3f(50.0f,-50.0f,-50.0f);
glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)0);//颜色设置为黄色
glVertex3f(50.0f,-50.0f,50.0f);
glEnd();
glBegin(GL_POLYGON); //右表面
glColor3f(1.0f,0.0f,1.0f);//颜色设置为品红色
glVertex3f(-50.0f,50.0f,50.0f);
glColor3f(0.0f,0.0f,1.0f);//颜色设置为蓝色
glVertex3f(-50.0f,50.0f,-50.0f);
glColor3f(0.0f,0.0f,0.0f);//颜色设置为黑色
glVertex3f(-50.0f,-50.0f,-50.0f);
glColor3f(1.0f,0.0f,0.0f);//颜色设置为红色
glVertex3f(-50.0f,-50.0f,50.0f);
glEnd();
}
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h)
{
GLfloat aspect = (GLfloat)w / (GLfloat)h;
GLfloat nRange = 100.0f;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION); //将当前矩阵指定为投影模式
glLoadIdentity();
//设置三维投影区
if (w<=h)
{
glOrtho(-nRange, nRange, -nRange * aspect, nRange * aspect, -nRange, nRange);
}
else
{
glOrtho(-nRange, nRange, -nRange / aspect, nRange / aspect, -nRange, nRange);
}
}
void key_board(GLint key,GLint x,GLint y)
{
if(key == GLUT_KEY_UP)
{
AngleX -= 5.0f;
}
if(key == GLUT_KEY_DOWN)
{
AngleX += 5.0f;
}
if(key == GLUT_KEY_LEFT)
{
AngleY -= 5.0f;
}
if(key == GLUT_KEY_RIGHT)
{
AngleY += 5.0f;
}
if(AngleX > 355.0f)
{
AngleX = 0.0f;
}
if(AngleX < 0.0f)
{
AngleX = 355.0f;
}
if(AngleY > 355.0f)
AngleY = 0.0f;
if(AngleY < 0.0f)
{
AngleY = 355.0f;
}
glutPostRedisplay();
}
void init()
{
AngleX = 45.0f;
AngleY = 315.0f;
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_DITHER);
glShadeModel(GL_SMOOTH);
}
void main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(480,480);
glutCreateWindow("OpenGL颜色立方体");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutSpecialFunc(key_board); //设置处理特殊击键的回调函数
init();
glutMainLoop();
}
效果图: