OpenGL: 颜色立方体

代码如下:

#include <stdio.h>
#define GLUT_DISABLE_ATEXIT_HACK
#include <gl/glut.h>
#pragma comment(lib, "glut32.lib")

GLfloat AngleX;
GLfloat AngleY;

void display(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glPushMatrix();
	{
		glRotatef(AngleX,1.0f,0.0f,0.0f);
		glRotatef(AngleY,0.0f,1.0f,0.0f);

		glBegin(GL_POLYGON); //前表面
		glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)255);//颜色设置为白色
		glVertex3f(50.0f,50.0f,50.0f);

		glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)0);//颜色设置为黄色
		glVertex3f(50.0f,-50.0f,50.0f);

		glColor3ub((GLubyte)255,(GLubyte)0,(GLubyte)0);//颜色设置为红色
		glVertex3f(-50.0f,-50.0f,50.0f);

		glColor3ub((GLubyte)255,(GLubyte)0,(GLubyte)255);//颜色设置为白色
		glVertex3f(-50.0f,50.0f,50.0f);
		glEnd();

		glBegin(GL_POLYGON); //后表面
		glColor3f(0.0f,1.0f,1.0f);//颜色设置为青色
		glVertex3f(50.0f,50.0f,-50.0f);

		glColor3f(0.0f,1.0f,0.0f);//颜色设置为绿色
		glVertex3f(50.0f,-50.0f,-50.0f);

		glColor3f(0.0f,0.0f,0.0f);//颜色设置为黑色
		glVertex3f(-50.0f,-50.0f,-50.0f);

		glColor3f(0.0f,0.0f,1.0f);//颜色设置为蓝色
		glVertex3f(-50.0f,50.0f,-50.0f);
		glEnd();

		glBegin(GL_POLYGON); //上表面
		glColor3d(0.0,1.0,1.0);//颜色设置为青色
		glVertex3f(50.0f,50.0f,-50.0f);

		glColor3d(1.0,1.0,1.0);//颜色设置为白色
		glVertex3f(50.0f,50.0f,50.0f);

		glColor3d(1.0,0.0,1.0);//颜色设置为品红色
		glVertex3f(-50.0f,50.0f,50.0f);

		glColor3d(0.0,0.0,1.0);//颜色设置为蓝色
		glVertex3f(-50.0f,50.0f,-50.0f);
		glEnd();

		glBegin(GL_POLYGON); //下表面
		glColor3ub(0u,255u,0u);//颜色设置为绿色
		glVertex3f(50.0f,-50.0f,-50.0f);

		glColor3ub(255u,255u,0u);//颜色设置为黄色
		glVertex3f(50.0f,-50.0f,50.0f);

		glColor3ub(255u,0u,0u);//颜色设置为红色
		glVertex3f(-50.0f,-50.0f,50.0f);

		glColor3ub(0u,0u,0u);//颜色设置为黑色
		glVertex3f(-50.0f,-50.0f,-50.0f);
		glEnd();

		glBegin(GL_POLYGON); //左表面
		glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)255);//颜色设置为白色
		glVertex3f(50.0f,50.0f,50.0f);

		glColor3ub((GLubyte)0,(GLubyte)255,(GLubyte)255);//颜色设置为青色
		glVertex3f(50.0f,50.0f,-50.0f);

		glColor3ub((GLubyte)0,(GLubyte)255,(GLubyte)0);//颜色设置为绿色
		glVertex3f(50.0f,-50.0f,-50.0f);

		glColor3ub((GLubyte)255,(GLubyte)255,(GLubyte)0);//颜色设置为黄色
		glVertex3f(50.0f,-50.0f,50.0f);
		glEnd();

		glBegin(GL_POLYGON); //右表面
		glColor3f(1.0f,0.0f,1.0f);//颜色设置为品红色
		glVertex3f(-50.0f,50.0f,50.0f);

		glColor3f(0.0f,0.0f,1.0f);//颜色设置为蓝色
		glVertex3f(-50.0f,50.0f,-50.0f);

		glColor3f(0.0f,0.0f,0.0f);//颜色设置为黑色
		glVertex3f(-50.0f,-50.0f,-50.0f);

		glColor3f(1.0f,0.0f,0.0f);//颜色设置为红色
		glVertex3f(-50.0f,-50.0f,50.0f);
		glEnd();
	}
	glPopMatrix();


	glutSwapBuffers();
}

void reshape(int w, int h)
{
	GLfloat aspect = (GLfloat)w / (GLfloat)h;
	GLfloat nRange = 100.0f;

	glViewport(0,0,w,h);

	glMatrixMode(GL_PROJECTION); //将当前矩阵指定为投影模式
	glLoadIdentity();

	//设置三维投影区

	if (w<=h)
	{
		glOrtho(-nRange, nRange, -nRange * aspect, nRange * aspect, -nRange, nRange);
	} 
	else
	{
		glOrtho(-nRange, nRange, -nRange / aspect, nRange / aspect, -nRange, nRange);
	}
}

void key_board(GLint key,GLint x,GLint y)
{
	if(key == GLUT_KEY_UP)
	{
		AngleX -= 5.0f;
	}
	if(key == GLUT_KEY_DOWN)
	{
		AngleX += 5.0f;
	}
	if(key == GLUT_KEY_LEFT)
	{
		AngleY -= 5.0f;
	}
	if(key == GLUT_KEY_RIGHT)
	{
		AngleY += 5.0f;
	}
	if(AngleX > 355.0f)
	{
		AngleX = 0.0f;
	}
	if(AngleX < 0.0f)
	{
		AngleX = 355.0f;
	}
	if(AngleY > 355.0f)
		AngleY = 0.0f;

	if(AngleY < 0.0f)
	{
		AngleY = 355.0f;
	}
	glutPostRedisplay();
}

void init()
{
	AngleX = 45.0f;
	AngleY = 315.0f;

	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

	glEnable(GL_DEPTH_TEST);
	glEnable(GL_DITHER);
	glShadeModel(GL_SMOOTH);
}
void main(int argc,char* argv[])
{
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(480,480);
	glutCreateWindow("OpenGL颜色立方体");

	glutReshapeFunc(reshape);
	glutDisplayFunc(display);
	glutSpecialFunc(key_board); //设置处理特殊击键的回调函数

	init();

	glutMainLoop();
}

效果图:

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