Unity查找引用的插件FindReference2详细说明

工作多年,好像才发现这个神作

实在好用的插件,底层架构也好,各方面都是一流的水平

当然,实力说话,好作品总会流传比较广(提倡原创,但大家都用的工具,照跟着用不会错很多,也能避免偏差)

FindReference2就是这样一个好的插件,好作品

以下简称FR2

导出CSV

不是真的导出,而只是复制到粘贴板,如图:

点了右上‘星号”,则显示BookMark Layout,下方工具栏即可"导出CSV"

查找GUId

很多时候我们需要GUI, 也可以通过git或者sourcetree擦看,或者手动查单

但是FR2提供 给我们一个很方便的查看 ”guid页签“

好作品 的小细节

我们写的Editor插件框架,总会白色一片,或者直接崩溃(二次开发,编译中 );而人家歪果仁这个小细节是怎么实现的呢

 

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How can FR2 help? Just select one or more asset in Project panel and FR2 will show you: - Exactly what's being included in each scene or in each prefab. Remember that one redundant reference may resulted in asset being duplicated in each assetbundles and increase AssetBundle build sizes (Animation / Texture / Audio duplication) or degrade performance (Material duplication - increase drawcalls) - Which assets referenced to and make selected assets included in the build. This will help you confident that intermediate project assets will not be included in final build - Duplicated assets you may accidentally copy over and over. Using FR2 you can then redidrect all those references to a single copy of your choice and safely delete other duplications (usage count of those assets should now be 0) - See all assets not being referenced by any other asset so you can delete them all without worrying about breaking any references. - GUID Tools Advanced tool where you can see GUID of each asset and redirect references from one asset to another You can use this to redirect all references to TextureA (using TextureA) to TextureB, the same applied for shader, materials, mesh... Beware that replace references is very powerful yet dangerous operation you'd better don't use it if you don't understand how GUID works in Unity Other Features - Full C# source code - Top notch support 24/7 - Blazing fast - built for HUGE PROJECTS - Support with Unity 4.3+ and Unity 5.x - Quickly disable FR2 when not in used (zeroing performance cost) - Display usage count in project panel so you know which asset being used and how many times it's being used - Find script dependencies (experimental, C# only) - Export assets with references

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