unity21——在项目中快速索引相关文件的关联层级以及引用的插件

插件名称Find_Reference_2_V2.3.1

一般我们在项目中,当多人配合的时候,有的时候不知道个个部门传入GIT的文件都关联什么东西的时候很烦恼。比如你要知道游戏中一个模型,他的贴图位置,所用的动画位置,或者在哪几个scene中都引用过这个模型、一张贴图,被多少个模型引用过、一个人形动画,反复复用给多少个物体上的时候,你都可以用这个插件来寻找。快速索引分层。

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得到package包后直接拖入unity
在这里插入图片描述然后在window窗口找到文件 find reference 2 选择Assetes
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打开后你会看到这样的窗口
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然后在这个时候你找到你想要知道的文件在游戏中的引用关系,就选中你的文件。如下图
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现在插件已经自动把跟此文件有关的所有引用都搜索出来了。并且标出了1234的层级。1代表主要,往后数字越来越不重要。1为最重要的索引。

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上图为当你索引一个材质球的时候。你会发现所有用到这个材质球的文件。

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上图为你搜索的这个文件的所在位置。鼠标左键这个材质球,unity会自动跳转到材质球所在位置并且选中。

下面是插件获取(有问题可私信我更新)

链接:https://pan.baidu.com/s/1dU7Cykj66WzGAqwZ3xY_mQ
提取码:7wf8

https://assetstore.unity.com/packages/tools/find-reference-2-59092 FR2 helps instantly clean up asset references for your projects Email | Documentation | Forum Why FR2? - Optimize your projects reference to minimize build size - Split your big projects to smaller / managable modules - Safely remove all duplicated assets - Safely replace prefabs / materials / shader with another one - Remove obsolete assets that you don't need anymore How can FR2 help? Just select one or more asset in Project panel and FR2 will show you: - Exactly what's being included in each scene or in each prefab. Remember that one redundant reference may resulted in asset being duplicated in each assetbundles and increase AssetBundle build sizes (Animation / Texture / Audio duplication) or degrade performance (Material duplication - increase drawcalls) - Which assets referenced to and make selected assets included in the build. This will help you confident that intermediate project assets will not be included in final build - Duplicated assets you may accidentally copy over and over. Using FR2 you can then redidrect all those references to a single copy of your choice and safely delete other duplications (usage count of those assets should now be 0) - See all assets not being referenced by any other asset so you can delete them all without worrying about breaking any references. - GUID Tools Advanced tool where you can see GUID of each asset and redirect references from one asset to another You can use this to redirect all references to TextureA (using TextureA) to TextureB, the same applied for shader, materials, mesh... Beware that replace references is very powerful yet dangerous operation you'd better don't use it if you don't understand how GUID works in Unity Other Features - Full C# source code - Top notch support 24/7 - Blazing fast - built for HUGE PROJECTS - Support with Unity 4.3+ and Unity 5.x - Quickly disable FR2 when not in used (zeroing performance cost) - Display usage count in project panel so you know which asset being used and how many times it's being used - Find script dependencies (experimental, C# only) - Export assets with references
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