"""
角色朝向玩家示例,Python少儿创意编程
注释的翻译是风火轮少儿编程作者:李兴球
"""
import random
import arcade
import os
# --- 常量定义 ---
SPRITE_SCALING_PLAYER = 0.5
SPRITE_SCALING_COIN = 0.2
COIN_COUNT = 50
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "角色朝向玩家示例"
SPRITE_SPEED = 0.5
class Coin(arcade.Sprite):
"""
此类代表金币类,它是Sprite的子弹
"""
def follow_sprite(self, player_sprite):
"""
此函数让self朝player_sprite方向移动
下面使用min函数,当两者距离小于SPRITE_SPEED就用这个更小的
译:lixingqiu
"""
if self.center_y < player_sprite.center_y:
self.center_y += min(SPRITE_SPEED, player_sprite.center_y - self.center_y)
elif self.center_y > player_sprite.center_y:
self.center_y -= min(SPRITE_SPEED, self.center_y - player_sprite.center_y)
if self.center_x < player_sprite.center_x:
self.center_x += min(SPRITE_SPEED, player_sprite.center_x - self.center_x)
elif self.center_x > player_sprite.center_x:
self.center_x -= min(SPRITE_SPEED, self.center_x - player_sprite.center_x)
class MyGame(arcade.Window):
""" Our custom Window Class"""
def __init__(self):
""" Initializer """
# 调用父类方法创建窗口
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# 定义角色列表变量
self.player_list = None
self.coin_list = None
# 定义玩家信息
self.player_sprite = None
self.score = 0
# 隐藏鼠标指针
self.set_mouse_visible(False)
arcade.set_background_color(arcade.color.AMAZON)
def setup(self):
""" 设置与初始化相关变量 """
# 实例化角色列表
self.player_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# 定义玩家得分初始值
self.score = 0
# 实例化玩家
self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER)
self.player_sprite.center_x = 50 # 设置初始x坐标
self.player_sprite.center_y = 50 # 设置初始y坐标
self.player_list.append(self.player_sprite)
# 生成一些金币
for i in range(COIN_COUNT):
# 实例化金币
coin = Coin("images/coin_01.png", SPRITE_SCALING_COIN)
# 放到随机坐标
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT)
# 增加金币到列表
self.coin_list.append(coin)
def on_draw(self):
""" Draw everything """
arcade.start_render()
self.coin_list.draw()
self.player_list.draw()
# Put the text on the screen.
output = f"Score: {self.score}"
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
def on_mouse_motion(self, x, y, dx, dy):
"""鼠标移动事件"""
# Move the center of the player sprite to match the mouse x, y
self.player_sprite.center_x = x
self.player_sprite.center_y = y
def update(self, delta_time):
""" 每帧更新的方法 """
for coin in self.coin_list:
coin.follow_sprite(self.player_sprite)
# 玩家和金币的碰撞检测
hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
# 碰到的金币被删除
for coin in hit_list:
coin.kill()
self.score += 1
def main():
""" Main method """
window = MyGame()
window.setup()
arcade.run()
if __name__ == "__main__":
main()
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