一、
Unity:创建一个名为Show脚本挂载在Main Camera上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Show : MonoBehaviour {
public Text showText;
// Use this for initialization
void Start () {
//调用外部函数(参数为方法名、参数)
Application.ExternalCall("SayHello", "Hello World!");
}
// Update is called once per frame
void Update () {
}
//获取返回值方法
public void Receive(string s)
{
showText.text = s;
}
}
二、接着发布为WebGL,修改index.html ,如下实例
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | WebGL_Test