unity屏幕截图

using UnityEngine;
using System.IO;
using UnityEngine.UI;

public class CaptureScreen : MonoBehaviour
{
    public Button _btnTestCaptureScreen;
    public Button _btnTestCaptureScreen_Rect;
    public Button _btnTestCaptureScreen_Camera;
    // Use this for initialization
    void Start () {
        _btnTestCaptureScreen.onClick.AddListener(TestCaptureScreen);
        _btnTestCaptureScreen_Rect.onClick.AddListener(TestCaptureScreen_Rect);
        _btnTestCaptureScreen_Camera.onClick.AddListener(TestCaptureScreen_Camera);

    }
	
	// Update is called once per frame
	void Update () {
	
	}
    void TestCaptureScreen()
    {
        CaptureScreenMeans();
    }
    void TestCaptureScreen_Rect()
    {
        CaptureScreenMeans(new Rect(0, 0, Screen.width / 2, Screen.height / 2));
    }
    void TestCaptureScreen_Camera()
    {
        CaptureScreenMeans(GameObject.Find("Main Camera").GetComponent<Camera>(), new Rect(0, 0, Screen.width, Screen.height));
    }
    /// <summary>
    /// 截取全屏的方法包括UI
    /// </summary>
    public void CaptureScreenMeans()
    {
        Application.CaptureScreenshot("CaptureScreen.png", 0);
    }

    /// <summary>
    /// 自定义截图大小其中包含UI
    /// </summary>
    public Texture2D CaptureScreenMeans(Rect rect)
    {
        // 先创建一个的空纹理,大小可根据实现需要来设置  
        Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
        // 读取屏幕像素信息并存储为纹理数据,  
        screenShot.ReadPixels(rect, 0, 0);
        screenShot.Apply();
        // 然后将这些纹理数据,成一个png图片文件  
        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/CaptureScreen_Rect.png";
        System.IO.File.WriteAllBytes(filename, bytes);
        Debug.Log(string.Format("截屏了一张图片: {0}", filename));
        // 最后,我返回这个Texture2d对象,这样我们直接,所这个截图图示在游戏中,当然这个根据自己的需求的。  
        return screenShot;
    }

    /// <summary>
    /// 针对不同的相机进行截图,可以把UI和游戏分开
    /// </summary>
    /// <param name="c"></param>
    /// <param name="r"></param>
    /// <returns></returns>
    public Texture2D CaptureScreenMeans(Camera c, Rect r)
    {
        RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);

        c.targetTexture = rt;
        c.Render();
        RenderTexture.active = rt;
        Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
        screenShot.ReadPixels(r, 0, 0);
        screenShot.Apply();
        c.targetTexture = null;
        RenderTexture.active = null;
        Destroy(rt);
        byte[] bytes = screenShot.EncodeToPNG();
        string filename = Application.dataPath + "/CaptureScreen_Camera.png";
        File.WriteAllBytes(filename, bytes);

        return screenShot;
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值