using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class CaptureScreen : MonoBehaviour
{
public Button _btnTestCaptureScreen;
public Button _btnTestCaptureScreen_Rect;
public Button _btnTestCaptureScreen_Camera;
// Use this for initialization
void Start () {
_btnTestCaptureScreen.onClick.AddListener(TestCaptureScreen);
_btnTestCaptureScreen_Rect.onClick.AddListener(TestCaptureScreen_Rect);
_btnTestCaptureScreen_Camera.onClick.AddListener(TestCaptureScreen_Camera);
}
// Update is called once per frame
void Update () {
}
void TestCaptureScreen()
{
CaptureScreenMeans();
}
void TestCaptureScreen_Rect()
{
CaptureScreenMeans(new Rect(0, 0, Screen.width / 2, Screen.height / 2));
}
void TestCaptureScreen_Camera()
{
CaptureScreenMeans(GameObject.Find("Main Camera").GetComponent<Camera>(), new Rect(0, 0, Screen.width, Screen.height));
}
/// <summary>
/// 截取全屏的方法包括UI
/// </summary>
public void CaptureScreenMeans()
{
Application.CaptureScreenshot("CaptureScreen.png", 0);
}
/// <summary>
/// 自定义截图大小其中包含UI
/// </summary>
public Texture2D CaptureScreenMeans(Rect rect)
{
// 先创建一个的空纹理,大小可根据实现需要来设置
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
// 读取屏幕像素信息并存储为纹理数据,
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
// 然后将这些纹理数据,成一个png图片文件
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/CaptureScreen_Rect.png";
System.IO.File.WriteAllBytes(filename, bytes);
Debug.Log(string.Format("截屏了一张图片: {0}", filename));
// 最后,我返回这个Texture2d对象,这样我们直接,所这个截图图示在游戏中,当然这个根据自己的需求的。
return screenShot;
}
/// <summary>
/// 针对不同的相机进行截图,可以把UI和游戏分开
/// </summary>
/// <param name="c"></param>
/// <param name="r"></param>
/// <returns></returns>
public Texture2D CaptureScreenMeans(Camera c, Rect r)
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
c.targetTexture = rt;
c.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
c.targetTexture = null;
RenderTexture.active = null;
Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/CaptureScreen_Camera.png";
File.WriteAllBytes(filename, bytes);
return screenShot;
}
}
unity屏幕截图
最新推荐文章于 2024-05-17 11:27:10 发布