using UnityEngine;
using System.Collections;
public class SandR : MonoBehaviour
{
public GameObject controlled;
public float scaleSpeed=0.5f;
public float scaleValue = 0;
public float rotateSpeed = -3;
void Update()
{
Scale();
if (Input.GetMouseButton(0))
{
Rotate();
}
}
void Scale()
{
if (scaleValue > -1)
{
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
scaleValue = scaleValue + Input.GetAxis("Mouse ScrollWheel") * scaleSpeed;
controlled.transform.localScale = new Vector3(1 + scaleValue, 1 + scaleValue, 1 + scaleValue);
}
}
else
{
scaleValue = -0.9f;
}
}
void Rotate()
{
controlled.transform.Rotate(Vector3.up, Input.GetAxis("Mouse X") * rotateSpeed, Space.World);
controlled.transform.Rotate(Vector3.left, Input.GetAxis("Mouse Y") * rotateSpeed, Space.World);
}
public void Zero()
{
controlled.transform.rotation = Quaternion.Euler(0, 0, 0);
}
}