两矩阵的重叠度:
(rect1 & rect2)/(rect1+rect2-rect1&rect2)
float rrOverlap(const Rect& rect1,const Rect& rect2)
{
if (rect1.x > rect2.x+rect2.width) { return 0.0; }
if (rect1.y > rect2.y+rect2.height) { return 0.0; }
if (rect1.x+rect1.width < rect2.x) { return 0.0; }
if (rect1.y+rect1.height < rect2.y) { return 0.0; }
float colInt = min(rect1.x+rect1.width,rect2.x+rect2.width) - max(rect1.x, rect2.x);
float rowInt = min(rect1.y+rect1.height,rect2.y+rect2.height) - max(rect1.y,rect2.y);
float intersection = colInt * rowInt;
float area1 = rect1.width*rect1.height;
float area2 = rect2.width*rect2.height;
return intersection / (area1 + area2 - intersection);
}
根据特定字符(例如空格,逗号等)分割字符串:
void split(const string &s,
char delim,
vector<string> &elems) {
stringstream ss(s);
string item;
while (getline(ss, item, delim)) {
elems.push_back(item);
}
}