OSG默认为全屏,无法使用window自带的截屏软件进行截屏,记录状态。通过调整窗口大小,可以方便进行截图。
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 40;
traits->y = 40;
traits->width = 600;
traits->height = 480;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
// add this slave camera to the viewer, with a shift left of the projection matrix
viewer.addSlave(camera.get());
}
viewer.setCameraManipulator(new osgGA::TrackballManipulator());