(1)最顶层Viewer
osgViewer::Viewer viewer
(2)接着是grp
osg::Group* grp = new osg::Group;
viewer.setSceneData(grp);
(3)grp里面是root
osg::Group* root = new osg::Group;
grp->addChild(root);
(4)root里面定义了坐标轴和矩阵变换
osg::ref_ptr<osg::Geode> axe = createAxis();
osg::ref_ptr<osg::MatrixTransform> trans = new osg::MatrixTransform();
root->addChild(axe.get());
root->addChild(trans.get());
(5)矩阵变换中定义了物体
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, 0.0f), 1)));
trans->addChild(geode.get());
在grp中可定义动画管理器
osgAnimation::BasicAnimationManager* mng = new osgAnimation::BasicAnimationManager();
grp->setUpdateCallback(mng);
动画管理器中可定义不同的动画
osgAnimation::Animation* anim1 = new osgAnimation::Animation;
mng->registerAnimation(anim1);
动画中可定义不同的动画通道
osgAnimation::Vec3LinearChannel* channelAnimation1 = new osgAnimation::Vec3LinearChannel;
anim1->addChannel(channelAnimation1);
以下为OSG教程的学习笔记