gluSphere(qobj, 0.75, 15, 10);
void gluSphere (GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks);
//绘制一个半径为radius的球体,圆心(0,0,0),经线slices,纬线stacks。
gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);
void gluCylinder (GLUquadric *qobj, GLdouble , GLdouble topRadius, GLdouble height, GLint slices, GLint stacks);
//绘制一个沿z轴的圆柱体,底面位于z=0平面,顶面位于z=height的平面。baseRadius是z=0半径,topRadius是z=height半径
gluDisk(qobj, 0.25, 1.0, 20, 4);
void gluDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble , GLint slices, GLint loops);
//绘制一个位于z=0处的圆盘,innerRadius是内半径,outerRadius是外半径,loops是几个同心圆
gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);
void gluPartialDisk (GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops, GLdouble startAngle, GLdouble sweepAngle);
//绘制一个位于z=0处的不完整的圆盘,从startAngle开始,共绘制startAngle+sweepAngle度的圆盘
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