Unity中 清除对象的所有事件侦听

public static void ClearAllEvents(object objectHasEvents){
	var events = objectHasEvents.GetType().GetEvents();
	if (events == null || events.Length < 1)
	{  
		return;
	} 
	foreach (var info in events)
	{
		ClearEvents(objectHasEvents,info.Name);
	}
}

public static void ClearEvents(object objectHasEvents, string eventName)
{  
	if (objectHasEvents == null)
	{  
		return;
	}  
	Delegate[] invokeList = GetObjectEventList(objectHasEvents, eventName);
	if (invokeList != null)
	{
		Type t = objectHasEvents.GetType();
		foreach (Delegate del in invokeList)
		{
			t.GetEvent(eventName).RemoveEventHandler(objectHasEvents, del);
		}
	}
}

private static Delegate[] GetObjectEventList(object p_Object, string p_EventName)
{
	FieldInfo _Field = p_Object.GetType().GetField(p_EventName, BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Public | BindingFlags.Static);
	if (_Field == null)
	{
		return null;
	}
	object _FieldValue = _Field.GetValue(p_Object);
	if (_FieldValue != null && _FieldValue is Delegate)
	{
		Delegate _ObjectDelegate = (Delegate)_FieldValue;
		return _ObjectDelegate.GetInvocationList();
	}
	return null;
}

 

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